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RPG in a Box

Bring your stories and ideas to life! · By Justin Arnold

Possible Bug: Cannot place tiles on new map? *Somewhat Solved*

A topic by Daza created Apr 29, 2017 Views: 117 Replies: 3
Viewing posts 1 to 4
(1 edit)

I started a new project and created a new map, for some reason any tile i select wont show when i move the pointer onto map grid and cannot be placed on the map, I also noticed there is no x, y counter lower right when you move your mouse point around the grid to get coordinates.

The map is in the map folder.

The only thing i did different was change the grid size. When i click on Example or battle map those work fine i can add tiles but not my new map.

*Update*

Okay i discovered if your tiles are made in 16x they wont fit onto a Map that is smaller it seems, i created another map and made the map size 16x and i was able to move my tiles onto that, the other map I think was 8x, i cannot tell now, Map properties wont tell me what it is. I wouldnt of thought map size would affect tiles like this?

That is working as intended, for example if you create a map designated for 8x8 tiles, then the Map Editor will only let you place tiles that are defined as 8x8 in size.

Okay thanks for clearing that up. I thought the map grid squares themselves were universally the same just more of them for map area. So as it is intended what does this mean..that if say create a room we can have smaller size tiles and objects to better depict a smaller environment, is that the idea behind it or just how the the map system works more than anything else?

Perhaps when the user changes the map size, a popup could inform the user that their tiles (not sure about objects?) will have to be the same size as a reminder especially for beginners like myself.

Also the map size could be added to the Map Properties as well so we can tell which map has which size if we are using various map sizes.

Would we have to give tags to our smaller tiles so we can filter them in the list? or perhaps only the different size ones add that in the file name i guess would do.

Thanks for the feedback on this! Yeah, the idea behind it is basically like you suggested - to give flexibility for creating maps for your game at different scales, for example a map inside a house at a larger scale than an outdoor wilderness map. That is a good idea regarding the warning to the user when creating a new map, as well as showing the size in the Map Properties, I've made a note to add those. :)

At one point I had a "tile size" filter that would filter the tiles by size but I had to remove it temporarily after making some changes to that panel - I am planning on adding that back eventually, so that should help some, too.