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Okay thanks for clearing that up. I thought the map grid squares themselves were universally the same just more of them for map area. So as it is intended what does this mean..that if say create a room we can have smaller size tiles and objects to better depict a smaller environment, is that the idea behind it or just how the the map system works more than anything else?

Perhaps when the user changes the map size, a popup could inform the user that their tiles (not sure about objects?) will have to be the same size as a reminder especially for beginners like myself.

Also the map size could be added to the Map Properties as well so we can tell which map has which size if we are using various map sizes.

Would we have to give tags to our smaller tiles so we can filter them in the list? or perhaps only the different size ones add that in the file name i guess would do.