Hey, I played for a little while and quite enjoyed the game! At first, I had a hard time figuring what was what - what I should be doing, what I could be doing, what was going on.
I see in a recent devlog that you changed the tutorial to be more "tips" instead of hand-holding, so this system might be pretty new. The tips work well for the most basic controls (camera movement, building selection), but I would change the first quests so that they give an idea of how resource collection and other gameplay elements work. I was going around building bunches of houses because I thought each villager needed one. The tutorial quests could give a quick overview of what basics are needed and how those basic systems work.
I wouldn't recommend having a quest for all the buildings - that seems like a bit much. What I think could work is having a tip explaining the quest tab just before you show the building button tip. The first quest (and only have a single quest available, not the dozens I saw at first) would be something like "build a house", which could segue nicely into the building button tip. The quest could explain why you need a house and so on.
I had a whole bunch of blueprints after five or ten minutes of playing. I'm not sure if you start off with these or you get them as quest rewards or achievement bonuses, but I feel like it's too much right at the beginning of the game.
I'll try playing again later. I'm sure it'll be easier the second time around.
Keep it up! :D