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(3 edits)

After working towards implementing changes based on your feedback I became more aware of how difficult it will be for the average player to manage their civilization due to the immense amount of profession variability there is (Currently 18 professions). Thus, I've decided to work towards a priority system that will completely eliminate professions in favor of priority and proficiency. The goal in this case, is to ensure that each citizen can, to some degree, perform each job available, assuming the gear required to do the job is available. With that being said, profession related-code is well ingrained in the current version so this will probably take a significant amount of time, but I now feel it's what must be done for the sake of the project.