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Pixelbox

Create 2D games in JavaScript, made easier · By Cedric Stoquer

My experience so far

A topic by Nooh Alavi created Apr 15, 2020 Views: 256 Replies: 1
Viewing posts 1 to 2
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So I downloaded the engine and played around with it for a bit (which is what I usually do when I get a new engine). So far, I REALLY like it! I love the PICO-8 style and easy to use and customize interface!  I loved the included tileset, and I'm wondering, am I allowed to use it in my projects? Love the simple JavaScript API. Also, I LOVE how you included literally EVERYTHING someone needs to make a game, except a code editor. 

I have a few requests though.

First, like I mentioned above, a simple code editor would be nice. Nothing fancy. Just a small, PICO-8 styled code editor (syntax highlighting and autocomplete would be nice).

Secondly, a physics engine, HUD elements, and a better animation system would be nice. I mean, to get a simple animation working, I had to write a bunch of ugly code. TBH, I feel like I'm using something like p5.js with a visual editor instead of an engine.

Third: DARK THEME PLEASE.

I understand that this is a VERY new engine, but I would hope this stuff is coming soon!

Thanks for the feedbacks!

- Code editor: as mentioned in another thread: it would be too much work for what it worth. I'm keeping the idea, but will not prioritize it for now.

- Engine features: Currently, the API is very simple and barebones. I hope that we can build more and more libraries on top of Pixelbox to expand the scope of the engine. I think JavaScript is particularly well suited for that.

- Dark Theme: yes, adding this in my todo list.