Rokvoxx core crashed the game when I tired to use it. I have it equppied on my head and when I press strafe to change BGM it crashes instantly.
Sorry, I really should be used to just posting the error log.
warning CollisionDispatcher.needsCollision: static-static collision! Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: Could not find .wav or .mp3 or .ogg in bdx/audio/music/ at com.nilunder.bdx.audio.AudioStore.findFile(AudioStore.java:46) at com.nilunder.bdx.audio.Music.loadAudio(Music.java:21) at com.nilunder.bdx.audio.Music.loadAudio(Music.java:10) at com.nilunder.bdx.audio.AudioStore.get(AudioStore.java:24) at com.solarlune.gearend.Sounds.playMusic(Sounds.java:73) at com.solarlune.gearend.Sounds.playMusic(Sounds.java:104) at com.solarlune.gearend.player.core.CoreMusic.update(CoreMusic.java:65) at com.solarlune.gearend.player.Player.main(Player.java:392) at com.nilunder.bdx.Scene.runObjectLogic(Scene.java:851) at com.nilunder.bdx.Scene.update(Scene.java:907) at com.nilunder.bdx.Bdx.main(Bdx.java:289) at com.solarlune.gearend.BdxApp.render(BdxApp.java:45) at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:223) at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:124)
It's apparently missing the music files...
After a few attempts to access the first area with the relay dish, I backtracked and looked around to see if I had missed anything. Once I obtained the Rokvoxx core and tried to use it to change the music, the game stopped running and exited immediately.
Other than that, I enjoyed playing this demo. I look forward to news on the full release :)