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Hobcramwork

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A member registered 195 days ago

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Aha, I'll be looking forward to this game once it's featured on Steam :)

Hi Jessica, thank you for the follow! :)

Ah, so THIS is what you've been working on :) . Hope you've had fun putting it all together :D

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After a few attempts to access the first area with the relay dish, I backtracked and looked around to see if I had missed anything. Once I obtained the Rokvoxx core and tried to use it to change the music, the game stopped running and exited immediately.

Other than that, I enjoyed playing this demo. I look forward to news on the full release :)

Bug report: Once I found Canal Jungilara, I started looking around for more Lore, only to come to a dead end (thunder blocks). When I tried to exit, the door took me to a different location which I couldn't get out of.

That Desert Hornet upgrade is really something else; I thought it was bugged, or something, till I figured out what that statement meant XD

The only upgrades I haven't found yet are those for the ATG Laser and the CryoSphere. Can I ask you about these two places in further detail through e-mail, along with the general whereabouts of the remaining Lore? I have only found 44 so far (not including the last one after facing off with Smith a second and third time) ?

Your new sprite of Rob.it is quite muscular. I'm sure it took quite a while to get him to that stage. It certainly took me a while to make a sprite of my own :o

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Ah, I see. Well, thank goodness Metroid had taught me to look everywhere (i.e. check every room) before triggering the water tower incident.

Ah yes, that was what I was referring to. My habit of always saving at each Save point led to me restarting the game at least twice, mostly due to getting stuck in two places in the desert XD

Oh. You may or may not have mentioned that in the game's update file. Found two secrets in it as well, plus interesting details on what went on behind the scenes. I've yet to meet those 2 extra characters, and will avoid some areas if they're too rage-inducing :p

Ah yes, I read up on one user's comments on a certain block, and you explained that other characters have weapons that can help them get through them (although one small area can be accessed without said weapon, but you can't get back out from there :p).

On a side note, after comparing the background of one of your screenshots with the background of the area I was in, I looked around and found the Forgotten Drain area. Needless to say, that one jar was not worth it after repeated tries (and being unable to reach a ledge sealed the deal :p).

Yes, the blockade is there, but once you have the Key gun, you can get through it (if the player is curious enough) and move on past all the enemies to 2 places (if you go in and fall down without the wings, you can't get back to the entrance).

If I'm lucky, I might find the infinite wing flaps power up, but right now, I'm about stumped as to where to find the remaining lore, and Teal (if he can be found...) :s (including the remaining gun upgrade locations; I've only found 4 so far).

Yes, you did mention this on the GameJolt website, but you did mention (on this game's Itch.io page) that 95% of the intended content has already been put into the game, so we can work with that.

I got all the lore from the Canals, after some wall checking with the trusty Chain Core (& some experimenting); there was a fake floor in the tower, but that went nowhere ;)

Goodness, all these riddles will give me a headache XD

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Note: I didn't want to specify the locations as I didn't want to spoil the game and such :p

Ah yes, that does explain how he gets through impossible places without the items Mario buys :D

I had figured out the wing flapping after a long time of trying to get to the top of the first room with the Fungi brain, while the invisible blocks were triggered by accident. I've only found one place with a fake wall, and 2 places with a fake floor (all within the last area of the game). I've yet to find such a thing, and probably wouldn't bother (unless it helps with the Water Tower later on, which is where I was stuck at; I'm referring to the rearranged surroundings, and the hidden door in the wall) :p

I can assure you that the high jump bug is still around within the game :D

There is one area that you can get locked in if you haven't unlocked the wings (dungeon in the desert), and another area further down (the one with giant snakes) that locks you within the same screen with no hope of getting out :s

Hi there, I enjoyed playing through the demo, and hope to hear more about this game's development right up to the full release :)

I see. I assume that I got the neutral ending, as I had collected roughly 42 Lore before facing Smith a second time.

Having said that, is it possible for Mario to learn how to wall-run? I ask because there's a certain (optional, if I'm not mistaken) segment where there's no other way to go up the narrow space between 2 walls (and a Whirr floats up and down above me).

Hi Yal, I had recently downloaded your game and had finished playing it on Casual mode yesterday, only to be saddened by the ending. Is this affected by the number of Lore you collect, as well as the number of people you've saved? I would normally ask this via e-mail, but this seems to be the only way to reach you