Using the shader workaround mentioned in "Game fails to pass Title Screen", I am able to begin playing the game. Unfortunately the game runs poorly, but it does not appear to be a normal performance issue. The intro text crawls onto my screen one character at a time, as I would expect (since I played the Windows version) but the time between the characters appearing is about a second per character. Could be strange performance issue, but maybe you used a platform-specific timing or sleep function somewhere? Anything I can do to help provide more info for you? It seems to use 100% of one of my cores but doesn't do much with it.