Using the shader workaround mentioned in "Game fails to pass Title Screen", I am able to begin playing the game. Unfortunately the game runs poorly, but it does not appear to be a normal performance issue. The intro text crawls onto my screen one character at a time, as I would expect (since I played the Windows version) but the time between the characters appearing is about a second per character. Could be strange performance issue, but maybe you used a platform-specific timing or sleep function somewhere? Anything I can do to help provide more info for you? It seems to use 100% of one of my cores but doesn't do much with it.
Mac performance issue
I still had to repair the shaders to get them to compile, but when I get to the game it still shows the same issues. The game music runs smoothly but the textbox and movement and just about everything progresses once or twice per second.
It does not. Not close to identical. GPU's are Radeon Pro 450 2048 MB and Intel HD Graphics 530 1536 MB.
Most of that info is in other posts from this thread. I believe you will find your questions answered there. Rest is in my other thread. The problem is not the same.
Yo, that'd be super helpful, thanks! BDX can be downloaded and installed (and comes with a simple demo project) here.
In the meantime, I've updated the demo with a new build with some minor changes. In the latest build, you can press the 1 key to enable and disable the profiler, which shows how much of the CPU and GPU is going to which resources.
If you could take a screenshot of the main menu and the in-game section and post it, that'd be helpful.
It looks like the demo project doesn't come with the profiler enabled. I also seem to be having some trouble with changing the code to enable it and see if the problem exists with the demo project too.