Hey y'all. Thanks again for playing Power Level! If you come across any error messages, or just something that doesn't look right, please post about it here.
I'll do my best to get it taken care of!
5 Minutes to Grind, then its Boss Time! · By
Same as above: while restarting after my first run was fine, trying to do it after my cube boss run death had the game screen fade back in for a second, only to fade back to black and lock.
Saw the strange debug for the jumping down hole as well.
Game started with music at 0% by default.
Having a lot of instances where a seemingly open floor space will suddenly be blocked off, stopping me from moving into it. Usually happens in the heat of battle when I and enemies are moving around: probably a case of an enemy being in the space but leaving it, only the space is still treated as if something is still in it? It's not a turn-based game so I imagine there might be a lot of competition for spaces. The floor space will actually not have a movement targetter on it, so it's recognized as an immovable space, but it's free and open so there's no reason for it to be immovable suddenly when it wasn't previously.
- Danger zone markers sometimes stay after the corresponding enemy has been killed.
- I didn't read the controls description online, and spent 2 runs wondering why space sometimes attacks and sometimes not :) It would help to have a quick reminder at game start.
- Some way of turning perks off would be great. After all, with all of them this is almost too easy.
- Second dungeon level would be epic!
I had this come up in the bossroom. It happened once the boss went up in the air to charge his attacj. I wanted to attack him but slipped under him. Once he came down the crashscreen came up.
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############################################################################################
FATAL ERROR in
action number 1
of Other Event: User Defined 3
for object Boss:
local variable yy(100004, -2147483648) not set before reading it.
at gml_Script_slam_on_player
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_slam_on_player (line -1)
gml_Script_execute_rock_charge
gml_Object_Boss_Other_13
called from - gml_Object_Boss_Step_0 (line -1) - <unknown source line>