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Power Level

5 Minutes to Grind, then its Boss Time! · By SmithManC

Bugs and Glitches Sticky

A topic by SmithManC created Mar 27, 2020 Views: 504 Replies: 12
This topic is archived. It is unlisted and no new posts can be made.
Viewing posts 1 to 9
Developer (1 edit) (+1)

Hey y'all. Thanks again for playing Power Level! If you come across any error messages, or just something that doesn't look right, please post about it here.

I'll do my best to get it taken care of!

(4 edits)

After I died from my first run, the screen went to black and the game softlocked :(

EDIT: It happens consistently, whenever you die and hit "play again"

EDIT: Also, switching windows, and then returning to the game window, also turns the screen black and softlocks the game

Developer

Thanks for the feedback! I  just found out about the soft lock issue myself, should have an update out soon.

Are the descent holes supposed to look like this? It looks like a debug hitbox display or something

Developer

Definitely not, fixed that one too. Thanks again!

Same as above: while restarting after my first run was fine, trying to do it after my cube boss run death had the game screen fade back in for a second, only to fade back to black and lock.

Saw the strange debug for the jumping down hole as well.

Game started with music at 0% by default.

Having a lot of instances where a seemingly open floor space will suddenly be blocked off, stopping me from moving into it. Usually happens in the heat of battle when I and enemies are moving around: probably a case of an enemy being in the space but leaving it, only the space is still treated as if something is still in it? It's not a turn-based game so I imagine there might be a lot of competition for spaces. The floor space will actually not have a movement targetter on it, so it's recognized as an immovable space, but it's free and open so there's no reason for it to be immovable suddenly when it wasn't previously.

Developer

Thanks for the feedback! I'm addressing the play again problem. The space issue will take some time to figure out though. I'll have an update out soon!

(+1)

I killed the boss on my first run, but then the screen went to black and nothing happened. I could still hear my character, but can't see anything.

On your first run? What are you, a pro gamer??

Developer

Congrats!! And thanks for reporting the bug, I'll get it taken care of.

(1 edit) (+1)

- Danger zone markers sometimes stay after the corresponding enemy has been killed.

- I didn't read the controls description online, and spent 2 runs wondering why space sometimes attacks and sometimes not :) It would help to have a quick reminder at game start.

- Some way of turning perks off would be great. After all, with all of them this is almost too easy.

- Second dungeon level would be epic!

I had this come up in the bossroom. It happened once the boss went up in the air to charge his attacj. I wanted to attack him but slipped under him. Once he came down the crashscreen came up.

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Other Event: User Defined 3
for object Boss:

local variable yy(100004, -2147483648) not set before reading it.
at gml_Script_slam_on_player
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_slam_on_player (line -1)
gml_Script_execute_rock_charge
gml_Object_Boss_Other_13
called from - gml_Object_Boss_Step_0 (line -1) - <unknown source line>

Sincerely, loved the game.

Bug: same as @typograph, the danger zone stays after the monster is defeated. Also happened a couple of times while fighting the boss.

Besides this, I really enjoyed the game, it made my day. 

Hope you continue upgrading it.

Thank you.

Developer archived this topic