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typograph

2
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A member registered Jan 13, 2020

Recent community posts

I have mixed feelings about this game.

On one hand, the puzzles are nice and not obvious (at least for me), the voice acting is great and the music creates a nice ambience.

On the other hand, there are just two puzzles. It took me a long time to realize what the clues for them were, but once you solve them, this becomes a game of pushing buttons. And the buttons are... annoying. They were particularly annoying to me, because I didn't manage to solve the puzzles until my third run of the game, which meant I had to play through the intro three times, as it seems to be non-skippable and there is no save feature. And the intro and the starting area have a lot of buttons. What makes it even more annoying is that most of the buttons make absolutely no in-game sense, since they are on one cable within an arm's reach of each other.

It certainly seems that for a world this size there could be more puzzles (one per memory piece or so), including  something exploration-based, and less buttons.

(1 edit)

- Danger zone markers sometimes stay after the corresponding enemy has been killed.

- I didn't read the controls description online, and spent 2 runs wondering why space sometimes attacks and sometimes not :) It would help to have a quick reminder at game start.

- Some way of turning perks off would be great. After all, with all of them this is almost too easy.

- Second dungeon level would be epic!