When a player downloads a game, it is usually a .zip file that, when extracted, may contain folders with game assets. Is there a way to restrict access to certain folders after a game has been downloaded?
For example, if you had a /sfx folder with all your sound assets, you wouldn't want the player to be able to just go in there and copy and paste all of your sound assets to their HD.
Another key consideration is that I am not using a game engine (if that makes a difference).
I read the docs and conducted a few searches but didn't see any applicable answers to my question.