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Looking For Research for my college work. :)

A topic by Fizz created Mar 10, 2020 Views: 372 Replies: 5
Viewing posts 1 to 2
(+1)

Hello there!

I am currently in my final weeks of my 2 year games development course at college and I am trying to find out different types of techniques that anyone has used in the past. I am mainly looking into the programming side of things, however I want to also get some feedback on the art side since all of it is just as important, Such as "How do you come up with the concept art ideas" "How do you get inspiration on character creation / design" and other topics like that. Any information about how you come up with the creativity or anything related is helpful. :D

If anyone is interested in what I am doing for my course, I am doing a Final Major Project which is a massive project that we have to develop within 14 Weeks, and my idea for my game so far is a survival, 3D FPS looter game made in Unity with a few weapons to be featured, and my main inspiration from this was the game title 'Escape From Tarkov'.

I know this post is quite vague but I struggle with writing so apologies if it isn't that clear on what I am looking for.

Moderator(+2)

I was never especially fond of modern 3D graphics, and I've become less so as time went on. So starting around 2011 I've done a bunch of research into now-forgotten rendering techniques such as voxels (not in the Minecraft sense) and wireframe, before settling on sprite scaling as the most simple, flexible and expressive pseudo-3D, a.k.a. 2.5D, technique. The articles I wrote on all these topics remain however, if you'd like to see them, along with my engines and tools.

As for concept art, some of my favorite games as a kid were Elite, Lords of Midnight and The Sentinel. The likes of Space Harrier and Star Fox also left an impression. And more recently, I described a spaceship in one of my stories as "a great mechanical shark", which later inspired me to create one of my better 3D scenes and models, respectively. Hope this helps!

(+1)

Thank you soooo much this was a perfect response! Especially the articles that you wrote they help a lot!

Moderator(+1)

I'd love to see what you come up with, if you don't mind sharing.

Hi !time2play,

Regardless of your less-fond outlook on 3D graphics, you might find the following of interest (since I had a look at you "engines and tools page!!!).

https://tetrageni.itch.io/tetragenius-click-design

It is a type of tetrahedral voxel builder & I would appreciate any feedback from what I can gather would be an expert opinion.

Kind regards,

Theuns

Moderator

Thank you for the confidence; I'm afraid my computer is just a little too old to run your editor. I'll see if I can use a faster one.