Hey everyone! I’m working on “Pulcra Vermis:Re”, a remake of "Pulcra Vermis".
Pulcra Vermis:Re is a first-person puzzle exploration game with elements of psychological horror. In the game, the main character finds himself trapped in a strange dimension with the only thing in sight being a colossal castle. After lifting a mysterious book from the ground, he starts hearing an impassive female voice.
This will be a long journey but I really hold this game dear to my heart so this time, I want to achieve something I wasn't able to in the previous iteration, I want to tell a story, a story between two souls separated and reunited by death.
This is the progress I've made so far:
- Added volumetric fog.
- Improved the lighting and post-processing settings.
- Expanded the labyrinth and blocked out a new area.
- Reprogrammed the object interaction and pickup systems.
- Enhanced a bit the look of the hall.
- Replaced objects with high vertices counts with lower ones without affecting the overall look.
- Created an improved version of the chest, chests now have a higher purpose than just being decorations.
- Blocked out an exit from the labyrinth back to the castle.
- Fixed a bug in which the female voice would spawn endlessly when repeatedly dropping and picking the book.
- Multiple assets were replaced with improved versions.
- Added some balusters here an there.
- Different footsteps sounds for different surfaces.
- Ambient volume lowers when inside the castle or enclosed spaces.
- Better looking and optimized bookshelves in the library.
- Randomly stacked books (still looks unnatural because of the spacing between each but I will improve it).
- Turning pages ( still need to fix that shadow bias artifact).
- Added doors that open in the direction the character's facing.
- The library has a starry ceiling now.
- Started working on a new room.
- The second tower is now open.
- Replaced the previous body with an improved one, now it looks more like a statue( this one will have animations so prepare yourself to be spooked).
- Started sculpting an improved main character and monster meshes.
- Added a new character to the game( still in early progress).
- Programmed a dialogue system with multiple choices.
- Started blocking out the upper levels of the castle.
- Officially changed the executable name from "MyHouse" to "Pulcra Vermis" ( I'm really ashamed of myself, really).
- Composed a soundtrack for the game.
- And other minor additions.