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These last few weeks were an attempt at making the game playable from start to finish and even though it wasn't much of a success at least most of the most important programming is done, now I can focus more on improving the art and fixing level design flaws. It's also decided that I will publish the game at the start of July.

That aside, I can't show everything I did or otherwise I will spoil the game.

But here are some of the additions I made:

  • Vermis dialogue is completed, she has talking animations in sync with the text and her eyes blink.

  • Rigged and animated the monster( won't show more than this to not spoil).

  • Programmed the monster AI.
  • Created a new puzzle, but you'll have to find how to solve it yourself.
  • Fixed some footstep sounds.
  • Now it's really obvious which books you need to insert here.

  • Added blood puddles to the labyrinth.

  • A new zone is in the works.

  • Coins thrown into water turn it gold.

  • Some objects soaked in golden water turn gold.
  • In the previous version of the game the book was inside the character's hand, now it's fixed.

  • Modelled some objects important to the story's progression.
  • Added some graphics settings and a mouse sensitivity slider.
  • Notes you find in the castle now have a fluid camera animation and page flipping.
  • Made lots of corrections in the level design.
  • Fixed lots of bugs.