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These few weeks were mostly focused on programming and math. As a solo game developer, I've learned how important it is to work smart and not hard so I'm always searching for ways to optimize my workflow.

These are the improvements I made this time:

  • Added a better looking chandelier to the hall( still not finished, needs candles and more crystals).

  • The new main character is now in the game( but not textured yet).
  • Implemented the mechanic to open books( there's still no textures nor character animations).

  • Composed the main menu soundtrack for the game.
  • Added one item to the game relevant to the story.
  • Modelled a sofa bench.

  • Improved the corridor leading to the library.
  • Painting frames are finished( only need to find some public domain paintings).

  • Disabled movement when cutscenes play.
  • Worked further on the exit from the labyrinth.
  • Improved the labyrinth wall texture( now it looks more like blood flowing down).

  • Improved Vermis.
  • Improved Vermis' room.
  • Added text to the letter lying on the office's desk.
  • The new monster is finished and almost ready for animation.
  • Corrected some sounds and their volume.
  • Programmed a save system through checkpoints( still not complete).
  • Improved some "respawn" locations.
  • Added coins to chests.
  • When picking coins the quantity you have appears as a number above the coin's inventory icon.
  • Added god lights to the hall.
  • Programmed stairs appearing gradually in the tower, they make it easier to reach the third floor but will only appear if you do as Vermis says.

  • Improved the library.
  • Added a blue wallpaper to the library ( and it works well).
  • Blocked out the last zone.
  • There are 4 bookshelves and 4 symbol colors now, making this puzzle have a total of 256 combinations possible.
  • Unlike the previous version where you could guess the bookshelves combination easily now you need to wander the castle in search of clues, the gif below is just an example. 

  • Besides all these, I made an attempt at the game's logo.

The following weeks I'll be focusing on making the game playable from start to end.