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Issues I've found

A topic by ProfessorLayton15 created Feb 27, 2020 Views: 310 Replies: 5
Viewing posts 1 to 3

Organized from worst to lightest:

1. Trying to pick up an object or harvesting, watering, sowing, etc., is very hard. You must be in an exact position to do it. I know that in games like Harvest Moon and Stardew Valley there's a better system, so can that be implemented?

2. LAG!!! I'm personally a gamer and have worked with dev programs like Construct lightly before, so I know this is an annoying issue to fix, but unfortunately, Verdant Village lags considerably, especially in large areas like outdoors or the castle. The way the camera is set up makes the illusion of lagging, while there is also some frame skipping and actual lag. Not sure how to fix this, but if this was patched or whatever that would be fantastic. The lag is my main issue with the game.

3. Minor cosmetic bug: There's a place where you can actually put your head behind a picture. Kinda funny, but not really. Also, there's a quest that has text falling out of the text box. I have screenshots of both of these issues below.

4. Grammar errors. A lot of them. Not to sound like an English professor, but there's a lot of run-on sentences and comma splices. Exodus Software, you should look into these things since a game with grammar issues unfortunately looks very unprofessional. Thanks!

You can put your head behind this wall hanging.

 

The text flows outside of this box.
Developer

Hey there, I’ll look into this stuff as soon as I can. I only have two questions for you.

For your first issue with selecting things in the world. I’m curious, have you tried using the guide? You can turn it on under settings. As far as I know Verdant Village does use the same system as Stardew and Harvest Moon. You’ll basically interact with whatever tile is selected, or whatever is in the selected tile. I can probably alter the system but I’m not quite sure what to do to change it at this point.

The only other question I have is that I’m curious about your computer specs. My computer is fairly powerful so it’s a bit hard to tell if something is actually running poorly. Looking at the built in debugger the game seems to use about 1MB of RAM, and about 25% of my CPU as well as 15% of my GPU. As far as I know though I’ve never had any real lag. People who tested it prior to me putting it on itch never said anything either. I’ll look into it myself and see what can be done, but to be honest I’m not to sure about what else can be done. The size of the map would likely be the biggest issue but that already spawns dynamically based on what area you are in. Maybe I’ll look into enabling and disabling code on the fly to limit CPU consumption.

As for the other stuff, good catch, I’ll check them out, they should be easy to fix.

(1 edit)

I haven't actually tried the guide feature, but I'll try it. If you haven't already, I'd STRONGLY recommend that you play Stardew Valley so that Verdant Village doesn't look like a copy, and also so that you could get ideas from it. It has a really good harvesting mechanic I'd suggest using that's much better than Harvest Moon. 

As for my PC, it's a fairly low-powered Widows 99. Just kidding, but it sometimes makes me feel like it was one. It's actually a Windows 8.1 laptop with 3.89 GB of RAM available, and a 64-bit OS, so that shouldn't be the issue. I've run programs like Stardew Valley and Roblox, and they both work pretty well. Don't worry, lag is a common issue, so maybe some folks don't notice it. It's also a game nerd thing, and since I'm very picky about how fast my games run so that's why I noticed it. The lag isn't so much of an issue as much of the camera issue. If you've played Stardew Valley, or more so Harvest Moon (I'm playing Tale of Two Towns), the camera is flawless. It moves smoothly. I think the issue with Verdant Village is the way the character moves affects the camera, but I'm not totally sure yet. The actual lag I've dealt with is minor, but if you release the game to the market, for people to like it it must work as well as the other farming-RPGs. Trust me, I watch and read stuff from IGN all the time, and they make the smallest bug into the biggest deal.

So maybe the fact that my PC is Windows 8.1 is the issue or something. It's really tough, but you just gotta optimize the game for all platforms, especially if you're going to eventually consider mobile and game consoles. Don't worry, even Stardew has it's issues, but the dev usually fixes them, so you should try to as well. Best of luck!

UPDATE (This is written later) I played the game again and it's still lagging pretty badly. It doesn't really lag in buildings, just outside. I'm going to try Stardew Valley since I haven't touched it in so long and see if that lags too, since maybe my PC is the issue.

(+1)

about the selection issue: stardew valley has the same guide system, but the big difference is that you can use your mouse cursor to hover over the 9 tiles around you, and that'll update the guide so that when you click you'll target that tile (and automatically face the right direction). this makes it a lot easier to do things like stand in one place and water a bunch of adjacent crops without having to wiggle around each time to align perfectly.

something i'd suggest would be to expose keybindings; as somebody who's left-handed WSAD controls are actually really difficult to use and it would be great to be able to change that to arrow keys.

Developer

Hey Thanks for the response. I think I’m in agreement with you. I don’t usually play the game for large swaths of time so the quality of life issues don’t tend to dawn on me as quickly. The other day though I was planting seeds and I agree, it can get pretty tedious. I’ll look into modifying how selection works. I can’t say for certain when it will be implemented but I’d wager week or the next as I think it’s a fairly large issue.

As for keybindings, yes I definitely want to make them configurable. Actually, this is going to sound terrible, being right handed, I never really considered control schemes for left handed people. In any case sorry about that. I want to look into rebindable keys as well. Maybe I’ll see what I can do to move it up on the list of things to add.

In addition to what others wrote: unicode characters can be entered during character creation but aren't displayed in-game. Tested with the character ä.

Also there's a ton of tutorial text at the beginning, no one will read and remember that.

I'd recommend starting of with a smaller, more focused experience.