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Bug Reports Sticky

A topic by Ghuraok created Feb 27, 2020 Views: 5,802 Replies: 61
Viewing posts 21 to 25 of 25 · Previous page · First page

My hands got to this update only now, but...
I can't see the mouse. I've tried to play without it, but it was terrible.
Tried to reinstall, but now it's just can't load the save file, only start from the beginning.

Developer

Hey there ! Sorry about those inconveniences, would you mind telling me what you're playing the game on ? (Windows, Web browser, Mac, Android, Linux...). Also are you playing full screen ?

Windows. And yes - full screen. Now that you mentioned, tried window and mouse worked. But not saves.
At least some progress

I don't know how, but it's all working now. Not in a full screen, but it's fine

Developer

I'm glad it fixed itself ! I did notice that bug with full screen on resolution higher than 1080x1920. Unfortunately, it seems inherent to the game engine (Ren'Py), I'll get in touch with the dev to work on a fix.

I don't know if you can fix this but there seems to be an issue with downloading the latest version of the game. It could be the website or my service but I thought it was best to tell you so if it is on your side it would be fixed. You don't need to be yelled at if it is the site or my service.

(3 edits)

Hi! I hadn't seen anyone add this, but there seems to be a game breaking bug in the new hotfix. Sleeping attempts to load a dream sequence which crashes the game:

I'm sorry, but an uncaught exception occurred.
While running game code:
  File "game/Modules.rpy", line 1641, in script call
    call RandomEncoutersModule
  File "game/Modules.rpy", line 1900, in script call
    call TimeChecker
  File "game/Modules.rpy", line 1641, in script call
    call RandomEncoutersModule
  File "game/Modules.rpy", line 1899, in script call
    call ThoughtCorruptionModule
  File "game/Modules.rpy", line 1668, in script
    show SportHallLockersBlur with dissolve
  File "game/Modules.rpy", line 1641, in script call
    call RandomEncoutersModule
  File "game/Modules.rpy", line 1900, in script call
    call TimeChecker
  File "game/Modules.rpy", line 1641, in script call
    call RandomEncoutersModule
  File "game/Modules.rpy", line 1899, in script call
    call ThoughtCorruptionModule
  File "game/Modules.rpy", line 1668, in script
    show SportHallLockersBlur with dissolve
  File "game/characters.rpy", line 430, in <module>
    if Anthony.catalogue["Clothes"]!="None":
KeyError: 'Clothes'
-- Full Traceback ------------------------------------------------------------
Full traceback:
  File "\renpy\bootstrap.py", line 275, in bootstrap
    renpy.main.main()
  File "\renpy\main.py", line 670, in main
    run(restart)
  File "\renpy\main.py", line 144, in run
    renpy.execution.run_context(True)
  File "\renpy\execution.py", line 953, in run_context
    context.run()
  File "game/Modules.rpy", line 1641, in script call
    call RandomEncoutersModule
  File "game/Modules.rpy", line 1900, in script call
    call TimeChecker
  File "game/Modules.rpy", line 1641, in script call
    call RandomEncoutersModule
  File "game/Modules.rpy", line 1899, in script call
    call ThoughtCorruptionModule
  File "game/Modules.rpy", line 1668, in script
    show SportHallLockersBlur with dissolve
  File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python3.9/site-packages/future/utils/__init__.py", line 444, in raise_
  File "game/Modules.rpy", line 1641, in script call
    call RandomEncoutersModule
  File "game/Modules.rpy", line 1900, in script call
    call TimeChecker
  File "game/Modules.rpy", line 1641, in script call
    call RandomEncoutersModule
  File "game/Modules.rpy", line 1899, in script call
    call ThoughtCorruptionModule
  File "game/Modules.rpy", line 1668, in script
    show SportHallLockersBlur with dissolve
  File "\renpy\ast.py", line 1678, in execute
    renpy.exports.with_statement(trans, paired=paired)
  File "\renpy\exports.py", line 1757, in with_statement
    return renpy.game.interface.do_with(trans, paired, clear=clear)
  File "\renpy\display\core.py", line 2975, in do_with
    return self.interact(trans_pause=True,
  File "\renpy\display\core.py", line 3579, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
  File "\renpy\display\core.py", line 4305, in interact_core
    self.idle_frame(can_block, expensive)
  File "\renpy\display\core.py", line 3682, in idle_frame
    result = self.prediction_coroutine.send(expensive)
  File "\renpy\display\predict.py", line 106, in prediction_coroutine
    displayable(d)
  File "\renpy\display\predict.py", line 57, in displayable
    d.visit_all(lambda i : i.predict_one())
  File "\renpy\display\core.py", line 681, in visit_all
    d.visit_all(callback, seen)
  File "\renpy\display\core.py", line 681, in visit_all
    d.visit_all(callback, seen)
  File "\renpy\display\core.py", line 681, in visit_all
    d.visit_all(callback, seen)
  [Previous line repeated 1 more time]
  File "\renpy\display\core.py", line 671, in visit_all
    for d in self.visit():
  File "\renpy\display\layout.py", line 1496, in visit
    self.update(self.last_st, self.last_at)
  File "\renpy\display\layout.py", line 1507, in update
    raw_child, redraw = self.function(st, at, *self.args, **self.kwargs)
  File "\renpy\display\layout.py", line 1598, in condition_switch_show
    return condition_switch_pick(switch), None
  File "\renpy\display\layout.py", line 1589, in condition_switch_pick
    if renpy.python.py_eval_bytecode(code):
  File "\renpy\python.py", line 1146, in py_eval_bytecode
    return eval(bytecode, globals, locals)
  File "game/characters.rpy", line 430, in <module>
    if Anthony.catalogue["Clothes"]!="None":
KeyError: 'Clothes'
Windows-10-10.0.22621 AMD64
Ren'Py 8.1.1.23060707
 1.296
Sat Jan 20 07:04:42 2024

EDIT: It seems there's another error when you try to save with certain companions with you (so far Victor and Byzeff both caused this error.)

I'm sorry, but an uncaught exception occurred.
    
While running game code:
  File "renpy/common/00action_file.rpy", line 397, in __call__
    renpy.save(fn, extra_info=save_name)
PicklingError: Can't pickle <class 'store.Return'>: it's not the same object as store.Return
-- Full Traceback ------------------------------------------------------------
Full traceback:
  File "renpy/common/_layout/screen_load_save.rpym", line 35, in script
    $ ui.interact()
  File "\renpy\ast.py", line 1138, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "\renpy\python.py", line 1122, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module>
    $ ui.interact()
  File "\renpy\ui.py", line 299, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "\renpy\display\core.py", line 3579, in interact
    repeat, rv = self.interact_core(preloads=preloads,  trans_pause=trans_pause, pause=pause, pause_start=pause_start,  pause_modal=pause_modal, **kwargs) # type: ignore
  File "\renpy\display\core.py", line 4540, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "\renpy\display\layout.py", line 1177, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "\renpy\display\transition.py", line 53, in event
    return self.new_widget.event(ev, x, y, st) # E1101
  File "\renpy\display\layout.py", line 1177, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "\renpy\display\layout.py", line 1177, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "\renpy\display\screen.py", line 770, in event
    rv = self.child.event(ev, x, y, st)
  File "\renpy\display\layout.py", line 1177, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "\renpy\display\layout.py", line 1401, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "\renpy\display\layout.py", line 279, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "\renpy\display\layout.py", line 1177, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "\renpy\display\layout.py", line 1177, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "\renpy\display\behavior.py", line 1138, in event
    return handle_click(self.clicked)
  File "\renpy\display\behavior.py", line 1071, in handle_click
    rv = run(action)
  File "\renpy\display\behavior.py", line 368, in run
    new_rv = run(i, *args, **kwargs)
  File "\renpy\display\behavior.py", line 375, in run
    return action(*args, **kwargs)
  File "renpy/common/00action_file.rpy", line 397, in __call__
    renpy.save(fn, extra_info=save_name)
  File "\renpy\loadsave.py", line 427, in save
    reraise(t, e, tb)
  File  "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python3.9/site-packages/future/utils/__init__.py",  line 444, in raise_
  File "\renpy\loadsave.py", line 413, in save
    dump((roots, renpy.game.log), logf)
  File "\renpy\compat\pickle.py", line 103, in dump
    pickle.dump(o, f, pickle.HIGHEST_PROTOCOL if highest else PROTOCOL)
PicklingError: Can't pickle <class 'store.Return'>: it's not the same object as store.Return
Windows-10-10.0.22621 AMD64
Ren'Py 8.1.1.23060707
 1.296
Sat Jan 20 06:50:31 2024

EDIT 2: It seems the Mines are broken, as well! Despite still having multiple chances left for using Uuvee, I get kicked out and any attempts to get back in have me forcibly kicked back out again. You currently can't progress beyond the bridge.

Developer

Thank you for your report I will investigate the issue ;)

Developer

Might I ask, have you experienced those on a fresh save?

Yes! I actually recently got a new computer so it was a completely fresh install and completely fresh saves. I played through the game from the start a few times to make sure and kept running into the same problems at the same points.

I keep getting an error when I save cyrus and rest. Not sure what is happening


File "game/script.rpy", line 199, in script call

    g "Is it the sight of those {any=start.LustyHumans}lusty humans{/any} admiring your state of debauchery that makes you so hard to see me?"

  File "game/NPCsTopics.rpy", line 907, in script call

    r "Oh... {-=Rohan.WhatItTakes}I'm not sure I'm the best person to ask that.{/-}"

  File "game/NPCsTopics.rpy", line 885, in script call

    r "I think I've been {?=Rohan.Betrayed}betrayed{/?} while waiting in the Guards quarters."

  File "game/NPCsTopics.rpy", line 938, in script call

    r "Not really, I was part of {?=Rohan.TheCourt}the court{/?}. I was working as {?=Rohan.AServantOfWhat}a servant{/?}."

  File "game/NPCsTopics.rpy", line 955, in script call

    r "Oh... {use=Rohan.ACourtWizard}Nothing in particular.{/use}"

  File "game/NPCsTopics.rpy", line 958, in script call

    call TradingRoutine

  File "game/NPCsTopics.rpy", line 1289, in script call

    call TradingRoutine

  File "game/script.rpy", line 1412, in script call

    call statsedit(perceptionstat,-1,True)

  File "game/Modules.rpy", line 1644, in script call

    call RandomEncoutersModule

  File "game/Modules.rpy", line 1644, in script call

    call RandomEncoutersModule

  File "game/NPCsTopics.rpy", line 1289, in script call

    call TradingRoutine

  File "game/NPCsTopics.rpy", line 1289, in script call

    call TradingRoutine

  File "game/script.rpy", line 3225, in script call

    call TradingRoutine

  File "game/script.rpy", line 3155, in script call

    call TimeChecker

  File "game/Modules.rpy", line 1049, in script call

    call TimeChecker

  File "game/Modules.rpy", line 1644, in script call

    call RandomEncoutersModule

  File "game/NPCsTopics.rpy", line 1231, in script call

    call TradingRoutine

  File "game/Modules.rpy", line 1644, in script call

    call RandomEncoutersModule

  File "game/script.rpy", line 5878, in script call

    call TradingRoutine

  File "game/script.rpy", line 5878, in script call

    call TradingRoutine

  File "game/script.rpy", line 5870, in script call

    call Handwheel

  File "game/Modules.rpy", line 1644, in script call

    call RandomEncoutersModule

  File "game/Modules.rpy", line 1644, in script call

    call RandomEncoutersModule

  File "game/Modules.rpy", line 1644, in script call

    call RandomEncoutersModule

  [Previous line repeated 1 more time]

  File "game/Modules.rpy", line 1801, in script call

    python:

  File "game/Modules.rpy", line 1644, in script call

    call RandomEncoutersModule

  File "game/Modules.rpy", line 1801, in script call

    python:

  File "game/Modules.rpy", line 1644, in script call

    call RandomEncoutersModule

  File "game/Modules.rpy", line 1902, in script call

    call ThoughtCorruptionModule

  File "game/Modules.rpy", line 1671, in script

    show SportHallLockersBlur with dissolve

  File "game/script.rpy", line 199, in script call

    g "Is it the sight of those {any=start.LustyHumans}lusty humans{/any} admiring your state of debauchery that makes you so hard to see me?"

  File "game/NPCsTopics.rpy", line 907, in script call

    r "Oh... {-=Rohan.WhatItTakes}I'm not sure I'm the best person to ask that.{/-}"

  File "game/NPCsTopics.rpy", line 885, in script call

    r "I think I've been {?=Rohan.Betrayed}betrayed{/?} while waiting in the Guards quarters."

  File "game/NPCsTopics.rpy", line 938, in script call

    r "Not really, I was part of {?=Rohan.TheCourt}the court{/?}. I was working as {?=Rohan.AServantOfWhat}a servant{/?}."

  File "game/NPCsTopics.rpy", line 955, in script call

    r "Oh... {use=Rohan.ACourtWizard}Nothing in particular.{/use}"

  File "game/NPCsTopics.rpy", line 958, in script call

    call TradingRoutine

  File "game/NPCsTopics.rpy", line 1289, in script call

    call TradingRoutine

  File "game/script.rpy", line 1412, in script call

    call statsedit(perceptionstat,-1,True)

  File "game/Modules.rpy", line 1644, in script call

    call RandomEncoutersModule

  File "game/Modules.rpy", line 1644, in script call

    call RandomEncoutersModule

  File "game/NPCsTopics.rpy", line 1289, in script call

    call TradingRoutine

  File "game/NPCsTopics.rpy", line 1289, in script call

    call TradingRoutine

  File "game/script.rpy", line 3225, in script call

    call TradingRoutine

  File "game/script.rpy", line 3155, in script call

    call TimeChecker

  File "game/Modules.rpy", line 1049, in script call

    call TimeChecker

  File "game/Modules.rpy", line 1644, in script call

    call RandomEncoutersModule

  File "game/NPCsTopics.rpy", line 1231, in script call

    call TradingRoutine

  File "game/Modules.rpy", line 1644, in script call

    call RandomEncoutersModule

  File "game/script.rpy", line 5878, in script call

    call TradingRoutine

  File "game/script.rpy", line 5878, in script call

    call TradingRoutine

  File "game/script.rpy", line 5870, in script call

    call Handwheel

  File "game/Modules.rpy", line 1644, in script call

    call RandomEncoutersModule

  File "game/Modules.rpy", line 1644, in script call

    call RandomEncoutersModule

  File "game/Modules.rpy", line 1644, in script call

    call RandomEncoutersModule

  [Previous line repeated 1 more time]

  File "game/Modules.rpy", line 1801, in script call

    python:

  File "game/Modules.rpy", line 1644, in script call

    call RandomEncoutersModule

  File "game/Modules.rpy", line 1801, in script call

    python:

  File "game/Modules.rpy", line 1644, in script call

    call RandomEncoutersModule

  File "game/Modules.rpy", line 1902, in script call

    call ThoughtCorruptionModule

  File "game/Modules.rpy", line 1671, in script

    show SportHallLockersBlur with dissolve

  File "game/characters.rpy", line 454, in <module>

    if Anthony.catalogue["Clothes"]!="None":

KeyError: 'Clothes'

Developer

Hi! Thank you for reporting the error, my first instinct would be that you're using an old save with a newer version of the game. Anthony's sprite and database have been updated to add clothing to his layers, if we load an older save the initialisation of his data is skipped to favour the saved one. When the code requests to know if he's wearing anything it doesn't even find the key "Clothes" because it was never initialised. I can't quite foresee how it could happen otherwise, but if the problem persists using a clean save file, then please report it back to me.

Hello! I first downloaded the game the day that I posted this message, so there wasn't any old save data. I uninstalled and redownloaded, but when I started a new run, the same error occured:(

Hello! Big fan of your game and your artstyle! I think I saw you comment somewhere that the game is still alive and in development, so I hope its not a bother
It seems like in the current version all the mine content after you see that golem egg guy(Felsic) is just locked, the guide said there's a hole in the wall, but unless you hide the UI you cant even see it, also its just behind the inventory button, so the hole is uninteractable and all the content behind it is unreachable
And I think I remember from my old playthroughs that the pipes in the sewers would take you back to the cells, but now they dont lead anywhere and there's no way to get from sewers to cells without going through guarded locations. (sorry if thats intentional change or I just misremembered how it used to work)
Also the crash after the game tries to play the Cyril+Anthony flashback is very consistant on a new save, could it have something to do with the new anthony flashback with his dad and werewolves? Since he has clothes in that one and the error always refers to clothes? I tried to test this a bit by getting the Cyril+Anthony flashback before the werewolf one, to see if thats the issue, but the werewolf flashback always played first, so maybe thats the culprit? 

Developer(+1)

Hiya! I'm still working on it yes, thank you for giving me your feedback! So in order:

- I assume that by "golem egg guy" you mean Kristof, the hole is before his area, in the corridor when first arriving in the deeper mines. It should be dead centre of the screen, so easy to access. I tested it now and it seems to work, maybe I'm mistaken on what you're referring to? Regardless it seems that this part is rather confusing as you're not the first to get stuck. I'll add a note to make it clearer.

- The change is intentional for the pipe, yes! Although I think I really should make one of the pipe lead back to the cell The reason is that the location of the sewers originally conflicted with the cells, so I moved it closer to the bridge. 

- You're right, I do a little trick to save the appearance data of a character before giving it a specific set for memories like these, it seems I forgot to add the 'clothes' key in his data set, meaning when the sprite was checking for it, it would fail. I have just fixed it now! Thank you!

I thank you again for your help, the game should receive an update current November so this will be implemented alongside more content. 

Viewing posts 21 to 25 of 25 · Previous page · First page