My hands got to this update only now, but...
I can't see the mouse. I've tried to play without it, but it was terrible.
Tried to reinstall, but now it's just can't load the save file, only start from the beginning.
You must escape this place's temptations. · By
Hi! I hadn't seen anyone add this, but there seems to be a game breaking bug in the new hotfix. Sleeping attempts to load a dream sequence which crashes the game:
I'm sorry, but an uncaught exception occurred. While running game code: File "game/Modules.rpy", line 1641, in script call call RandomEncoutersModule File "game/Modules.rpy", line 1900, in script call call TimeChecker File "game/Modules.rpy", line 1641, in script call call RandomEncoutersModule File "game/Modules.rpy", line 1899, in script call call ThoughtCorruptionModule File "game/Modules.rpy", line 1668, in script show SportHallLockersBlur with dissolve File "game/Modules.rpy", line 1641, in script call call RandomEncoutersModule File "game/Modules.rpy", line 1900, in script call call TimeChecker File "game/Modules.rpy", line 1641, in script call call RandomEncoutersModule File "game/Modules.rpy", line 1899, in script call call ThoughtCorruptionModule File "game/Modules.rpy", line 1668, in script show SportHallLockersBlur with dissolve File "game/characters.rpy", line 430, in <module> if Anthony.catalogue["Clothes"]!="None": KeyError: 'Clothes' -- Full Traceback ------------------------------------------------------------ Full traceback: File "\renpy\bootstrap.py", line 275, in bootstrap renpy.main.main() File "\renpy\main.py", line 670, in main run(restart) File "\renpy\main.py", line 144, in run renpy.execution.run_context(True) File "\renpy\execution.py", line 953, in run_context context.run() File "game/Modules.rpy", line 1641, in script call call RandomEncoutersModule File "game/Modules.rpy", line 1900, in script call call TimeChecker File "game/Modules.rpy", line 1641, in script call call RandomEncoutersModule File "game/Modules.rpy", line 1899, in script call call ThoughtCorruptionModule File "game/Modules.rpy", line 1668, in script show SportHallLockersBlur with dissolve File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python3.9/site-packages/future/utils/__init__.py", line 444, in raise_ File "game/Modules.rpy", line 1641, in script call call RandomEncoutersModule File "game/Modules.rpy", line 1900, in script call call TimeChecker File "game/Modules.rpy", line 1641, in script call call RandomEncoutersModule File "game/Modules.rpy", line 1899, in script call call ThoughtCorruptionModule File "game/Modules.rpy", line 1668, in script show SportHallLockersBlur with dissolve File "\renpy\ast.py", line 1678, in execute renpy.exports.with_statement(trans, paired=paired) File "\renpy\exports.py", line 1757, in with_statement return renpy.game.interface.do_with(trans, paired, clear=clear) File "\renpy\display\core.py", line 2975, in do_with return self.interact(trans_pause=True, File "\renpy\display\core.py", line 3579, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore File "\renpy\display\core.py", line 4305, in interact_core self.idle_frame(can_block, expensive) File "\renpy\display\core.py", line 3682, in idle_frame result = self.prediction_coroutine.send(expensive) File "\renpy\display\predict.py", line 106, in prediction_coroutine displayable(d) File "\renpy\display\predict.py", line 57, in displayable d.visit_all(lambda i : i.predict_one()) File "\renpy\display\core.py", line 681, in visit_all d.visit_all(callback, seen) File "\renpy\display\core.py", line 681, in visit_all d.visit_all(callback, seen) File "\renpy\display\core.py", line 681, in visit_all d.visit_all(callback, seen) [Previous line repeated 1 more time] File "\renpy\display\core.py", line 671, in visit_all for d in self.visit(): File "\renpy\display\layout.py", line 1496, in visit self.update(self.last_st, self.last_at) File "\renpy\display\layout.py", line 1507, in update raw_child, redraw = self.function(st, at, *self.args, **self.kwargs) File "\renpy\display\layout.py", line 1598, in condition_switch_show return condition_switch_pick(switch), None File "\renpy\display\layout.py", line 1589, in condition_switch_pick if renpy.python.py_eval_bytecode(code): File "\renpy\python.py", line 1146, in py_eval_bytecode return eval(bytecode, globals, locals) File "game/characters.rpy", line 430, in <module> if Anthony.catalogue["Clothes"]!="None": KeyError: 'Clothes' Windows-10-10.0.22621 AMD64 Ren'Py 8.1.1.23060707 1.296 Sat Jan 20 07:04:42 2024
EDIT: It seems there's another error when you try to save with certain companions with you (so far Victor and Byzeff both caused this error.)
I'm sorry, but an uncaught exception occurred. While running game code: File "renpy/common/00action_file.rpy", line 397, in __call__ renpy.save(fn, extra_info=save_name) PicklingError: Can't pickle <class 'store.Return'>: it's not the same object as store.Return -- Full Traceback ------------------------------------------------------------ Full traceback: File "renpy/common/_layout/screen_load_save.rpym", line 35, in script $ ui.interact() File "\renpy\ast.py", line 1138, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "\renpy\python.py", line 1122, in py_exec_bytecode exec(bytecode, globals, locals) File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module> $ ui.interact() File "\renpy\ui.py", line 299, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "\renpy\display\core.py", line 3579, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore File "\renpy\display\core.py", line 4540, in interact_core rv = root_widget.event(ev, x, y, 0) File "\renpy\display\layout.py", line 1177, in event rv = i.event(ev, x - xo, y - yo, cst) File "\renpy\display\transition.py", line 53, in event return self.new_widget.event(ev, x, y, st) # E1101 File "\renpy\display\layout.py", line 1177, in event rv = i.event(ev, x - xo, y - yo, cst) File "\renpy\display\layout.py", line 1177, in event rv = i.event(ev, x - xo, y - yo, cst) File "\renpy\display\screen.py", line 770, in event rv = self.child.event(ev, x, y, st) File "\renpy\display\layout.py", line 1177, in event rv = i.event(ev, x - xo, y - yo, cst) File "\renpy\display\layout.py", line 1401, in event rv = super(Window, self).event(ev, x, y, st) File "\renpy\display\layout.py", line 279, in event rv = d.event(ev, x - xo, y - yo, st) File "\renpy\display\layout.py", line 1177, in event rv = i.event(ev, x - xo, y - yo, cst) File "\renpy\display\layout.py", line 1177, in event rv = i.event(ev, x - xo, y - yo, cst) File "\renpy\display\behavior.py", line 1138, in event return handle_click(self.clicked) File "\renpy\display\behavior.py", line 1071, in handle_click rv = run(action) File "\renpy\display\behavior.py", line 368, in run new_rv = run(i, *args, **kwargs) File "\renpy\display\behavior.py", line 375, in run return action(*args, **kwargs) File "renpy/common/00action_file.rpy", line 397, in __call__ renpy.save(fn, extra_info=save_name) File "\renpy\loadsave.py", line 427, in save reraise(t, e, tb) File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python3.9/site-packages/future/utils/__init__.py", line 444, in raise_ File "\renpy\loadsave.py", line 413, in save dump((roots, renpy.game.log), logf) File "\renpy\compat\pickle.py", line 103, in dump pickle.dump(o, f, pickle.HIGHEST_PROTOCOL if highest else PROTOCOL) PicklingError: Can't pickle <class 'store.Return'>: it's not the same object as store.Return Windows-10-10.0.22621 AMD64 Ren'Py 8.1.1.23060707 1.296 Sat Jan 20 06:50:31 2024
EDIT 2: It seems the Mines are broken, as well! Despite still having multiple chances left for using Uuvee, I get kicked out and any attempts to get back in have me forcibly kicked back out again. You currently can't progress beyond the bridge.
I keep getting an error when I save cyrus and rest. Not sure what is happening
File "game/script.rpy", line 199, in script call
g "Is it the sight of those {any=start.LustyHumans}lusty humans{/any} admiring your state of debauchery that makes you so hard to see me?"
File "game/NPCsTopics.rpy", line 907, in script call
r "Oh... {-=Rohan.WhatItTakes}I'm not sure I'm the best person to ask that.{/-}"
File "game/NPCsTopics.rpy", line 885, in script call
r "I think I've been {?=Rohan.Betrayed}betrayed{/?} while waiting in the Guards quarters."
File "game/NPCsTopics.rpy", line 938, in script call
r "Not really, I was part of {?=Rohan.TheCourt}the court{/?}. I was working as {?=Rohan.AServantOfWhat}a servant{/?}."
File "game/NPCsTopics.rpy", line 955, in script call
r "Oh... {use=Rohan.ACourtWizard}Nothing in particular.{/use}"
File "game/NPCsTopics.rpy", line 958, in script call
call TradingRoutine
File "game/NPCsTopics.rpy", line 1289, in script call
call TradingRoutine
File "game/script.rpy", line 1412, in script call
call statsedit(perceptionstat,-1,True)
File "game/Modules.rpy", line 1644, in script call
call RandomEncoutersModule
File "game/Modules.rpy", line 1644, in script call
call RandomEncoutersModule
File "game/NPCsTopics.rpy", line 1289, in script call
call TradingRoutine
File "game/NPCsTopics.rpy", line 1289, in script call
call TradingRoutine
File "game/script.rpy", line 3225, in script call
call TradingRoutine
File "game/script.rpy", line 3155, in script call
call TimeChecker
File "game/Modules.rpy", line 1049, in script call
call TimeChecker
File "game/Modules.rpy", line 1644, in script call
call RandomEncoutersModule
File "game/NPCsTopics.rpy", line 1231, in script call
call TradingRoutine
File "game/Modules.rpy", line 1644, in script call
call RandomEncoutersModule
File "game/script.rpy", line 5878, in script call
call TradingRoutine
File "game/script.rpy", line 5878, in script call
call TradingRoutine
File "game/script.rpy", line 5870, in script call
call Handwheel
File "game/Modules.rpy", line 1644, in script call
call RandomEncoutersModule
File "game/Modules.rpy", line 1644, in script call
call RandomEncoutersModule
File "game/Modules.rpy", line 1644, in script call
call RandomEncoutersModule
[Previous line repeated 1 more time]
File "game/Modules.rpy", line 1801, in script call
python:
File "game/Modules.rpy", line 1644, in script call
call RandomEncoutersModule
File "game/Modules.rpy", line 1801, in script call
python:
File "game/Modules.rpy", line 1644, in script call
call RandomEncoutersModule
File "game/Modules.rpy", line 1902, in script call
call ThoughtCorruptionModule
File "game/Modules.rpy", line 1671, in script
show SportHallLockersBlur with dissolve
File "game/script.rpy", line 199, in script call
g "Is it the sight of those {any=start.LustyHumans}lusty humans{/any} admiring your state of debauchery that makes you so hard to see me?"
File "game/NPCsTopics.rpy", line 907, in script call
r "Oh... {-=Rohan.WhatItTakes}I'm not sure I'm the best person to ask that.{/-}"
File "game/NPCsTopics.rpy", line 885, in script call
r "I think I've been {?=Rohan.Betrayed}betrayed{/?} while waiting in the Guards quarters."
File "game/NPCsTopics.rpy", line 938, in script call
r "Not really, I was part of {?=Rohan.TheCourt}the court{/?}. I was working as {?=Rohan.AServantOfWhat}a servant{/?}."
File "game/NPCsTopics.rpy", line 955, in script call
r "Oh... {use=Rohan.ACourtWizard}Nothing in particular.{/use}"
File "game/NPCsTopics.rpy", line 958, in script call
call TradingRoutine
File "game/NPCsTopics.rpy", line 1289, in script call
call TradingRoutine
File "game/script.rpy", line 1412, in script call
call statsedit(perceptionstat,-1,True)
File "game/Modules.rpy", line 1644, in script call
call RandomEncoutersModule
File "game/Modules.rpy", line 1644, in script call
call RandomEncoutersModule
File "game/NPCsTopics.rpy", line 1289, in script call
call TradingRoutine
File "game/NPCsTopics.rpy", line 1289, in script call
call TradingRoutine
File "game/script.rpy", line 3225, in script call
call TradingRoutine
File "game/script.rpy", line 3155, in script call
call TimeChecker
File "game/Modules.rpy", line 1049, in script call
call TimeChecker
File "game/Modules.rpy", line 1644, in script call
call RandomEncoutersModule
File "game/NPCsTopics.rpy", line 1231, in script call
call TradingRoutine
File "game/Modules.rpy", line 1644, in script call
call RandomEncoutersModule
File "game/script.rpy", line 5878, in script call
call TradingRoutine
File "game/script.rpy", line 5878, in script call
call TradingRoutine
File "game/script.rpy", line 5870, in script call
call Handwheel
File "game/Modules.rpy", line 1644, in script call
call RandomEncoutersModule
File "game/Modules.rpy", line 1644, in script call
call RandomEncoutersModule
File "game/Modules.rpy", line 1644, in script call
call RandomEncoutersModule
[Previous line repeated 1 more time]
File "game/Modules.rpy", line 1801, in script call
python:
File "game/Modules.rpy", line 1644, in script call
call RandomEncoutersModule
File "game/Modules.rpy", line 1801, in script call
python:
File "game/Modules.rpy", line 1644, in script call
call RandomEncoutersModule
File "game/Modules.rpy", line 1902, in script call
call ThoughtCorruptionModule
File "game/Modules.rpy", line 1671, in script
show SportHallLockersBlur with dissolve
File "game/characters.rpy", line 454, in <module>
if Anthony.catalogue["Clothes"]!="None":
KeyError: 'Clothes'
Hi! Thank you for reporting the error, my first instinct would be that you're using an old save with a newer version of the game. Anthony's sprite and database have been updated to add clothing to his layers, if we load an older save the initialisation of his data is skipped to favour the saved one. When the code requests to know if he's wearing anything it doesn't even find the key "Clothes" because it was never initialised. I can't quite foresee how it could happen otherwise, but if the problem persists using a clean save file, then please report it back to me.
Hello! Big fan of your game and your artstyle! I think I saw you comment somewhere that the game is still alive and in development, so I hope its not a bother
It seems like in the current version all the mine content after you see that golem egg guy(Felsic) is just locked, the guide said there's a hole in the wall, but unless you hide the UI you cant even see it, also its just behind the inventory button, so the hole is uninteractable and all the content behind it is unreachable
And I think I remember from my old playthroughs that the pipes in the sewers would take you back to the cells, but now they dont lead anywhere and there's no way to get from sewers to cells without going through guarded locations. (sorry if thats intentional change or I just misremembered how it used to work)
Also the crash after the game tries to play the Cyril+Anthony flashback is very consistant on a new save, could it have something to do with the new anthony flashback with his dad and werewolves? Since he has clothes in that one and the error always refers to clothes? I tried to test this a bit by getting the Cyril+Anthony flashback before the werewolf one, to see if thats the issue, but the werewolf flashback always played first, so maybe thats the culprit?
Hiya! I'm still working on it yes, thank you for giving me your feedback! So in order:
- I assume that by "golem egg guy" you mean Kristof, the hole is before his area, in the corridor when first arriving in the deeper mines. It should be dead centre of the screen, so easy to access. I tested it now and it seems to work, maybe I'm mistaken on what you're referring to? Regardless it seems that this part is rather confusing as you're not the first to get stuck. I'll add a note to make it clearer.
- The change is intentional for the pipe, yes! Although I think I really should make one of the pipe lead back to the cell The reason is that the location of the sewers originally conflicted with the cells, so I moved it closer to the bridge.
- You're right, I do a little trick to save the appearance data of a character before giving it a specific set for memories like these, it seems I forgot to add the 'clothes' key in his data set, meaning when the sprite was checking for it, it would fail. I have just fixed it now! Thank you!
I thank you again for your help, the game should receive an update current November so this will be implemented alongside more content.