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Ghuraok

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A member registered Jan 15, 2020 · View creator page →

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I have tested it but it's a valid concern. I think the whole chain of event is a bit too fast pace. I considering slowing it down and making the Guardian and Anthony available further in the swamp. The next update I'd like to implement travelling NPCs, having them be visible around the world and having their own agenda.

Thank you! I'm happy you're still having fun with it and rediscovering the old scenes with more advanced drawings. 

Hey there! I've spotted the error thanks to you and I just fixed it, I'll post a patch later on. For now it's safe to simply click on "Ignore" at the bottom of the error screen.

Sorry for the usual delay, the build was just sadly unstable. It's out now! And stable!

Hiya! I'm still working on it yes, thank you for giving me your feedback! So in order:

- I assume that by "golem egg guy" you mean Kristof, the hole is before his area, in the corridor when first arriving in the deeper mines. It should be dead centre of the screen, so easy to access. I tested it now and it seems to work, maybe I'm mistaken on what you're referring to? Regardless it seems that this part is rather confusing as you're not the first to get stuck. I'll add a note to make it clearer.

- The change is intentional for the pipe, yes! Although I think I really should make one of the pipe lead back to the cell The reason is that the location of the sewers originally conflicted with the cells, so I moved it closer to the bridge. 

- You're right, I do a little trick to save the appearance data of a character before giving it a specific set for memories like these, it seems I forgot to add the 'clothes' key in his data set, meaning when the sprite was checking for it, it would fail. I have just fixed it now! Thank you!

I thank you again for your help, the game should receive an update current November so this will be implemented alongside more content. 

Thank you for your support <3

Hey there! While I can't say if it'll be sooner, I'm aiming at showcasing the latest update at a convention in November 2025, that's a deadline for me! I work on it regularly, however it can take quite some time to make the assets as I do all the illustrations then integrate them into the game once I have enough to make new stories, characters, encounters, etc. 

You're awesome! Thanks again!!
I feel you plenty when it comes to keeping up with commissions, I'm very thankful my commissioners are willing to invest into the game at the same time as commissioning. It's definitely been a rollercoaster to find the right balance and make this project be respected by not only my fans but also myself. Dealing with comments on my game being a feature creep or having no end in sight has been challenging to say the least, but today I can confidently say that no matter where this project ends I won't regret a single bit of work I've poured into it. It may be experimental, but it's what keeps me motivated.

Oh getting your hands on Ren'Py !! It's exciting! If you ever want to chat about it, feel free to DM me on my Bluesky, I'll share any resource I collected!

Hey there! Thank you for you kind message and sorry for seeing this just now!

In this version of the game the rats no longer need the rope, you simply need to open the pipe and they'll be able to roam freely. This change is due to me thinking it was a bit odd for them not to be able to simply jump out of it and use each other as a ladder to go back up. Same for the player, climbing there isn't that high so they could easily do so without a rope. 

Hey buddy! I always panic a little when I see new messages from all platforms, I expect them now to remind me I should update my game or give some news about it. I've been terrible with keeping up with all the things in my life, the moment I look one way it's like decades pass on the other. All of that to say it's always very touching to be proven wrong and receive encouraging messages like yours <3

I'm still very much working on this, for as long as I'm allowed to! Thank you for sticking for the ride with me <3

Hi! Thank you for reporting the error, my first instinct would be that you're using an old save with a newer version of the game. Anthony's sprite and database have been updated to add clothing to his layers, if we load an older save the initialisation of his data is skipped to favour the saved one. When the code requests to know if he's wearing anything it doesn't even find the key "Clothes" because it was never initialised. I can't quite foresee how it could happen otherwise, but if the problem persists using a clean save file, then please report it back to me.

It's in the lobby upstairs, where you would normally find Amaïr resting. In order to get it you must first let him milk Rohan during the intro sequence.

You can get it by giving Anthony Rohan's seed (usually called "faun's seed") when he's knocked out in his cell, this should trigger the scene.

Hiya! Thank you for reporting the bug, I'll add it to the list it should hopefully be patched next update. I'll try to make an update before the end of the year!!

I would happily provide an in-depth how to unlock all memories <3 I'll add it to my to-do. I could also allow players to enable two different hint levels, the first being what it is now, the second being a more explicit explanation. I understand I might have been a bit vague on some of those haha

Hiya! I believe you should feed him his own seed over and over. What have you tried so far? It's not impossible you got the scene but the memory isn't registered properly.

Yeaah, sorry the guide is fairly out of date, if you have any specific questions don't hesitate to ask it here. 

Hahaha, fear not! I fully intend to make most situations reversible. As for lights, I'd like to work on a system to make a room stay light for a few turns once Yuvee devoured the shadows, but that is a tad harder to setup! You're very welcome x Thank you for trying it out!

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It definitely isn't supposed to happen, I did change the code to help when you're a goblin, but it might have messed up something else. May I ask, are you using a new game save? I'm registering the bug nonetheless and I'll see if I can reproduce/fix it! Thank you for reporting ^^

Might I ask, have you experienced those on a fresh save?

Thank you for your report I will investigate the issue ;)

Hi! There isn't at the moment,  I'm debating if there should be but one thing is sure there will be a way in the future to turn back a companion from rat to their former form.  

In the community tab please! There should be a bug post pinned, if not, here is just find! And yes, not everyone runs into them but it is a nightly build, I'm using you all as guinea pigs to list this mess of code! Thanks x

It's out!

Update posted ! sorry for the wait!

Hehe, thank you! Sorry for the wait, the next ones will be more frequent!

Hey! Thank you for your concerns, I've touched briefly upon this on the changelog for the update, but I'm doing a lot better. I did have a very rough year recovering from the flood that destroyed my house, then trying to find help to manage my ADHD, then trying to stay afloat financially. The financial part isn't super chill, but manageable, the house is fixed and I've taken care of my mental health including managing myself better.

I'll reach out to the community on Discord, see if anyone has managed to run it on Linux. Can you give me the specific version of your Ubuntu?

Hi! I've never tested it myself on Linux platforms (Ubuntu being based on it), but according to my research you can extract it first (should be in the right click menu) and launch 'IR-ESC.sh', however if this doesn't work you can try 'IR-ESC.py'. If despite that it doesn't launch, please report to me. 

Small note, I'm about to release an update for the game in the coming days.

Apologies I have a few delays due to some features I've left in the middle of the code that I might as well finish. Still working on it daily! Shouldn't take much longer.

Hiya! The Y/CON build was planned to be released side by side, however due to some game breaking bugs I could thankfully troubleshoot on during the convention, I was unable to upload the build during the weekend. I'll be home soon and I'll work on fixing the bugs ASAP. The build is coming mostly likely this week. There are also a lot of content I couldn't implement correctly for this build, so expect updates after this build to come a few weeks after.

Thank you for your interest <3

Rohan's cell, wagon in the mine entrance, the left corner of the courtyard. Good luck x

I'm glad to see your enthusiasm!
The guy turning into an Ape is Anthony, I'm quite happy about his transformation although it happens a bit fast! I wanted to showcase the feature but for later releases I would like the player to savour a slower transformation for him. I cannot wait to mix and match transformation traits from different creatures! Mainly for the toad eggs I was thinking so scaly skin patterns and texture like these:


I feel that for the satyr/faun cum, I want to make sure the transformation is quite difficult to achieve so it justifies their rarity and high value as prisoners. There would be many achievements required to achieve brotherhood with Rohan, however it's definitely happening. Alternatively, I'm considering also different starting points in the game, perhaps even starting as a different race altogether, so who knows!

Happy to see you excited! I haven't decided what will fit in the November 2023, but to answer your questions:

  • Yes I'm planning on making all human characters be flexible with as many transformations as possible. Not all will have a fully transformed sprite, but at least a set of elements like ears, tail, fur, etc., per race.
  • Frog eggs are a must, toad eggs are already a thing but I couldn't get them to do anything special yet so they just carry slimes at the moment. I'm open to suggestion on what they should do.
  • Cyril and the goblins (I presume that what you meant) I'm unsure at the moment. Kristof and him will eventually be saved form their rock golem form, but I don't want it to be too easy to achieve. I'm open to suggestions for their future.

Hey mate! Thank you!! Update deadline is November 2023, hopefully incremental ones coming in between. I'd love to hear your suggestions!

Hi! Thank you for enjoying the game, I understand your frustration and I feel it. As not to be optimistic whatsoever, I need to push an update before November 2023, a big one that is since I'll be showcasing the game at Paris for Y/CON23. It's possible, very probable even that incremental updates will be released until then to test the features to be implemented, but I've made promises in the past I couldn't keep so better hope than count on it. At the moment my mind is taken on a comic I must hand to my publisher by mid-June 23, after which progression on Incubus Realms Escapism (the game) will resume. While there isn't a discord dedicated to the game itself, I have one dedicated to my work in general: https://discord.gg/XAGGjQN2
I haven't really considered the game to be "big" enough to justify a discord server for itself, but if you think otherwise I might consider it.

Incubus Realms : Escapism is and remain my main project, I may be suffering from unfortunate events, lack of funds, delays and my own limitations, but I still firmly  work on it towards its completion, whatever or whenever this may be. However, as of late, I've noticed that my demands in terms of quality have been slowing down the production of all my projects to unviable speed. I'm looking into tools and assets that could make this quality viable. Blender and Grease Pencil to draw a decor once and never have to redraw its every angles, Chatgpt for chewing down the coding, donations for sound effects, etc. All of that to say, I'm very aware of the issue, I'm aware it feels long and hopeless. It's not like I don't care, it's all I care about really.

If you have any recommendations on how to fast forward development, I'm always listening as long as it's on a respectful tone. If you desire to communicate directly with me, my discord DM is open (Ghuraok#4149).

I think I'll update the whole thing for the 1.3, many roads are changing and evolving so I'll have to review the whole document :p
Congrats on finding them out <3 ! I totally agree about Joseph!

Hiya! I'm happy I could reassure, I'm not the best at keeping people updated on my whereabouts in general haha. I tend to lose track of time easily but I've really been working on nothing but the game. Series of illustrations, new character sprite and new stories are on the way. But I admit I'm tired of publishing a demo with so many areas that haven't been progressed upon, so I take the time to do just that!  I'm doing great, thank you for looking out for me!

Oooh you're right, I forgot about the variations. Indeed it's not available yet, I was thinking of implementing it later when Yuvee unlocks the ability to see through and give us those internal views. I suppose I could add the variation where they're simply done already.

Could you be specific on what images you've seen in the folder that you didn't in game?
I'm glad  you managed to discover these new things!
The new skill is called Feather Fall, it allows you to fall from heights without gaining momentum. So falling from a chair is the same as from a mountain. The Fey King is the one granting you this ability, he'd like to give you more, but that's the extent of his power at the moment. (that's the creature you found!) Depending on how late you arrive, he will undergo several stages of transformation from the stone golem underneath him (psst, that's actually Kristof causing it). It is possible to save him in this version.

Thank you again for enjoying the game and investing yourself in finding all the secrets! I'm at your service if you have any questions.

Hi ! At the moment I'm working on several assets that will be required for the next update. These are focusing on visual overhauls and advancing some stories left in progress. The scope of it is expanding as I'm taking a look at all the areas I've yet to work on. To simply answer you, I don't know for sure. I post progress frequently on my Patreon and its discord. By the pace I'm going at currently, I would need a month at least before I can show progress in playable form.

As always, thank you for your interest.