The very small time limits make this an aggravating play, considering the animation to move blocks is a bit too long. Basically a game in waiting for the rng to give you a board that happens to trigger enough of a combo to beat the level. Fun concept, but it's definitely a little too tedious for me.
ozucar
3
Posts
A member registered Jan 20, 2024
Recent community posts
Hi! I hadn't seen anyone add this, but there seems to be a game breaking bug in the new hotfix. Sleeping attempts to load a dream sequence which crashes the game:
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/Modules.rpy", line 1641, in script call
call RandomEncoutersModule
File "game/Modules.rpy", line 1900, in script call
call TimeChecker
File "game/Modules.rpy", line 1641, in script call
call RandomEncoutersModule
File "game/Modules.rpy", line 1899, in script call
call ThoughtCorruptionModule
File "game/Modules.rpy", line 1668, in script
show SportHallLockersBlur with dissolve
File "game/Modules.rpy", line 1641, in script call
call RandomEncoutersModule
File "game/Modules.rpy", line 1900, in script call
call TimeChecker
File "game/Modules.rpy", line 1641, in script call
call RandomEncoutersModule
File "game/Modules.rpy", line 1899, in script call
call ThoughtCorruptionModule
File "game/Modules.rpy", line 1668, in script
show SportHallLockersBlur with dissolve
File "game/characters.rpy", line 430, in <module>
if Anthony.catalogue["Clothes"]!="None":
KeyError: 'Clothes'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "\renpy\bootstrap.py", line 275, in bootstrap
renpy.main.main()
File "\renpy\main.py", line 670, in main
run(restart)
File "\renpy\main.py", line 144, in run
renpy.execution.run_context(True)
File "\renpy\execution.py", line 953, in run_context
context.run()
File "game/Modules.rpy", line 1641, in script call
call RandomEncoutersModule
File "game/Modules.rpy", line 1900, in script call
call TimeChecker
File "game/Modules.rpy", line 1641, in script call
call RandomEncoutersModule
File "game/Modules.rpy", line 1899, in script call
call ThoughtCorruptionModule
File "game/Modules.rpy", line 1668, in script
show SportHallLockersBlur with dissolve
File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python3.9/site-packages/future/utils/__init__.py", line 444, in raise_
File "game/Modules.rpy", line 1641, in script call
call RandomEncoutersModule
File "game/Modules.rpy", line 1900, in script call
call TimeChecker
File "game/Modules.rpy", line 1641, in script call
call RandomEncoutersModule
File "game/Modules.rpy", line 1899, in script call
call ThoughtCorruptionModule
File "game/Modules.rpy", line 1668, in script
show SportHallLockersBlur with dissolve
File "\renpy\ast.py", line 1678, in execute
renpy.exports.with_statement(trans, paired=paired)
File "\renpy\exports.py", line 1757, in with_statement
return renpy.game.interface.do_with(trans, paired, clear=clear)
File "\renpy\display\core.py", line 2975, in do_with
return self.interact(trans_pause=True,
File "\renpy\display\core.py", line 3579, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
File "\renpy\display\core.py", line 4305, in interact_core
self.idle_frame(can_block, expensive)
File "\renpy\display\core.py", line 3682, in idle_frame
result = self.prediction_coroutine.send(expensive)
File "\renpy\display\predict.py", line 106, in prediction_coroutine
displayable(d)
File "\renpy\display\predict.py", line 57, in displayable
d.visit_all(lambda i : i.predict_one())
File "\renpy\display\core.py", line 681, in visit_all
d.visit_all(callback, seen)
File "\renpy\display\core.py", line 681, in visit_all
d.visit_all(callback, seen)
File "\renpy\display\core.py", line 681, in visit_all
d.visit_all(callback, seen)
[Previous line repeated 1 more time]
File "\renpy\display\core.py", line 671, in visit_all
for d in self.visit():
File "\renpy\display\layout.py", line 1496, in visit
self.update(self.last_st, self.last_at)
File "\renpy\display\layout.py", line 1507, in update
raw_child, redraw = self.function(st, at, *self.args, **self.kwargs)
File "\renpy\display\layout.py", line 1598, in condition_switch_show
return condition_switch_pick(switch), None
File "\renpy\display\layout.py", line 1589, in condition_switch_pick
if renpy.python.py_eval_bytecode(code):
File "\renpy\python.py", line 1146, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/characters.rpy", line 430, in <module>
if Anthony.catalogue["Clothes"]!="None":
KeyError: 'Clothes'
Windows-10-10.0.22621 AMD64
Ren'Py 8.1.1.23060707
1.296
Sat Jan 20 07:04:42 2024
EDIT: It seems there's another error when you try to save with certain companions with you (so far Victor and Byzeff both caused this error.)
I'm sorry, but an uncaught exception occurred.
While running game code:
File "renpy/common/00action_file.rpy", line 397, in __call__
renpy.save(fn, extra_info=save_name)
PicklingError: Can't pickle <class 'store.Return'>: it's not the same object as store.Return
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "renpy/common/_layout/screen_load_save.rpym", line 35, in script
$ ui.interact()
File "\renpy\ast.py", line 1138, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "\renpy\python.py", line 1122, in py_exec_bytecode
exec(bytecode, globals, locals)
File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module>
$ ui.interact()
File "\renpy\ui.py", line 299, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "\renpy\display\core.py", line 3579, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
File "\renpy\display\core.py", line 4540, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "\renpy\display\layout.py", line 1177, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "\renpy\display\transition.py", line 53, in event
return self.new_widget.event(ev, x, y, st) # E1101
File "\renpy\display\layout.py", line 1177, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "\renpy\display\layout.py", line 1177, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "\renpy\display\screen.py", line 770, in event
rv = self.child.event(ev, x, y, st)
File "\renpy\display\layout.py", line 1177, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "\renpy\display\layout.py", line 1401, in event
rv = super(Window, self).event(ev, x, y, st)
File "\renpy\display\layout.py", line 279, in event
rv = d.event(ev, x - xo, y - yo, st)
File "\renpy\display\layout.py", line 1177, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "\renpy\display\layout.py", line 1177, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "\renpy\display\behavior.py", line 1138, in event
return handle_click(self.clicked)
File "\renpy\display\behavior.py", line 1071, in handle_click
rv = run(action)
File "\renpy\display\behavior.py", line 368, in run
new_rv = run(i, *args, **kwargs)
File "\renpy\display\behavior.py", line 375, in run
return action(*args, **kwargs)
File "renpy/common/00action_file.rpy", line 397, in __call__
renpy.save(fn, extra_info=save_name)
File "\renpy\loadsave.py", line 427, in save
reraise(t, e, tb)
File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python3.9/site-packages/future/utils/__init__.py", line 444, in raise_
File "\renpy\loadsave.py", line 413, in save
dump((roots, renpy.game.log), logf)
File "\renpy\compat\pickle.py", line 103, in dump
pickle.dump(o, f, pickle.HIGHEST_PROTOCOL if highest else PROTOCOL)
PicklingError: Can't pickle <class 'store.Return'>: it's not the same object as store.Return
Windows-10-10.0.22621 AMD64
Ren'Py 8.1.1.23060707
1.296
Sat Jan 20 06:50:31 2024
EDIT 2: It seems the Mines are broken, as well! Despite still having multiple chances left for using Uuvee, I get kicked out and any attempts to get back in have me forcibly kicked back out again. You currently can't progress beyond the bridge.