Backwater is a top-down action RPG about spending your life to buy time. A **backwater** is a still patch of the floodplain where world time has all but stopped. Step in and the world outside slows a hundredfold — you rest, you train, you breathe, while it barely blinks. Step out and the river has moved on without you.
The twist is that stillness is portable: you scoop it into a ladle, carry it across the map, and pour it under a beast — then cut the thing apart while it barely moves. Two clocks run in the header the whole time. At the end the game tells you how many of your seconds went into each second of the world's. That number is the score.
**Plays in the browser, no install, no account.** A full run to level 300 is fifteen to eighteen hours, but **I need twenty to thirty minutes, not the whole thing.**
π https://artemidius.itch.io/backwater password: Kikiriki534
### What I actually want to know
Not "did you like it" — what you did and where you stopped.
1. **Did you work out that you can carry water in the ladle before the first keeper killed you?** He sits down at the first backwater around minute two and barely takes damage out in the current. If you got stuck on him and didn't see why, that's the single most useful thing you can tell me.
2. **What minute did you quit at, and what were you doing?** An honest "eleven minutes, got bored walking" is worth more than finishing.
3. **Did you find the training dummy by the water — and did you stand there hitting it?** I recently made it slower than fighting. I want to know whether it's still the tempting option.
4. **Which gift did you take first, and why?** "Clicked one at random" is a real answer and tells me the choice isn't landing.
There's a **Copy run summary** button under Esc — it puts eight lines on your clipboard (path, level, both clocks, kills, deaths, when the first keeper fell, gifts in order). Paste that with your answers and I can line runs up side by side.
### Known gaps, so you don't waste a comment on them
- No composed soundtrack. Music and sound are procedural.
- Packaged as a web page, not a desktop build. That comes with the Steam version.
- No tutorial beyond the system log.
Everything else is fair game — mechanics, pacing, readability, the art, the writing.
**Happy to return the favour.** Drop a link to yours and I'll play it properly and write you the same kind of notes, not a thumbs-up.