Hi! I was wondering if using anonymous methods is possible with GMLive, this is specific but I could't find a solution to my problem. Most of my objects are coded like this:
///Create event
step_script = function(){
//code here
}
draw_script = ...
///Step event
step_script();
///Draw event
draw_script();
When I make changes inside step_script or draw_script while the game is running, GMLive doesn't reload them. How do I correctly use live_call() for variables created this way?
