A BIG UPDATE!
- NEW FEATURES
- NEW CARDS
- NEW PERKS
- NEW WAYS TO PLAY
We are really thankful for all the support and feedback we've received from the community.
During the past few weeks, we've worked really hard to improve the game and bring to life many of the features that were still missing from the first build and will be included in the final game.
New Turn System
- Every character now gets their own turn to strategize.
- Characters can have different Speed values. Faster units can attack more times before slower ones.
- Players can now preview each unit's upcoming actions by clicking on them, making it easier to plan their next move.
- No more confusion about whose turn it is. You can clearly see the current unit and the units coming next.
New Defense System
- All units now have a base Defense value. When rolling the dice, the number required to deal 100% damage and apply effects must be higher than the target's Defense. Otherwise, the attack deals only 50% damage with no additional effects.
- Every square of distance from the target adds +1 to its total Defense, making ranged attacks harder to land and giving melee attacks a stronger purpose in certain situations.
- Cards can be used to increase Defense for several turns.
New Dice System
- Dice rolls can now receive extra points.
- Every character has a Luck stat that gives them a chance to gain 1–5 extra points on dice rolls.
- New cards can add extra points to the current turn's dice roll.
- Dice rolls can now go above 20, allowing for incredibly powerful attacks.
- Dice can now be parried to cancel an enemy's critical hit or prevent a missed attack.
- Some cards can now require a dice roll to apply their effects, meaning the strength of the effect can vary depending on the roll.
New Cards
- Revive: Allies now become ghosts after dying and can be brought back to life with 1–100 HP.
- Extra Dice: Gain 1–6 extra points on your next dice roll.
- Treasure Hunter: Killing an enemy grants +5 Gold.
- Explosive Barrel: Spawns an explosive barrel that can explode and deal area damage.
- Lucky: Gives you a 75% chance to gain 1–5 extra points on dice rolls.
- Extra Defense: Increases your Defense.
New Wave Indicator
- A new indicator on the right side of the screen shows the current wave and upcoming waves, all the way to the boss of each level.
New Localization
The game is now localized into multiple languages:
English, Spanish, Japanese, Portuguese, French, and Italian.
Fixes & More
- Starting cards no longer repeat and can now be selected together.
- The Buy Card button no longer spends Gold when a card isn't available.
- The mouse button can now be used to parry dice rolls.
- Removed Froggo's friendly fire.
- Added a Swap Attack button to make opening the attack menu easier.
- Added a new knockback effect: knocked-back enemies can push other enemies and can be attacked by allies.
- Added a card reward after each wave, making it easier to obtain and use cards.
- Added a prop system to spawn objects during waves, such as explosive barrels.
- Added a death action that allows enemies to perform one final attack when they die.
- Added a new options menu with language and sound settings.
- Added new perks
- Fixed grid colors during selection and interactions with grid slots.
- Fixed the Tentacle perk. Allies can now spawn tentacles as well.
- Fixed AI movement. Enemies are now more aggressive.

