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HigherDreams

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A member registered Nov 28, 2024 · View creator page →

Creator of

Recent community posts

Hello again! 

I've just uploaded a new version of the game with many fixes and new features.

So I'm asking you guys once again to test it and help us with any feedback.

I'll also be happy to play your games and provide feedback, and I can offer a Steam game key as well.

Thanks again!

Below are the update details and the game page:

Game: https://higherdreams.itch.io/dungeon-chess

Update full log: https://higherdreams.itch.io/dungeon-chess/devlog/1637863/big-update-dices-spell...

Really fun and polish game!

Every level I beat, I don't recover stamina,  Sometimes I spend it all in one level just to lost imediatlly in another level them have to restart and win easily or just run for the exit.

I saw later that we can upgrade the samina, I think that's nice and could fix my complain, but would like a little reward (like + 5 stamina) whem completing a level and entering another. And I couldn't get past it because the game crashed every time when upgrading it, here's the print:




Sorry that I can't get you more info on the error right now.

Nice game!

Thank you for the support!   

We'll definitely improve those things, especially the dice mechanic.

I've also played your game, and it's really good and fun!

The only feedback I could give is to make the hit reactions more impactful, like a quick sprite animation showing the enemies reacting to the hit (even though they're robots), or maybe some small camera or enemy shake when we hit them.

I also noticed that if you hold the jump button, you can't jump again. I was trying to use the W key to look up, even though the mouse controls the player's direction. I ended up doing it by accident, and then I couldn't jump with the space bar because I was pressing both at the same time or still holding W when I landed.

But these are really small things, and even without them, the game looks and plays amazingly!

Thanks again!

Thank you! 

Thank you! What a perfect video! 

Thank you so, so much for playing our game! 

We enjoyed every second of your video and were thrilled to see you guys discover new things. 

It was such a fun video, and we couldn't be happier to see you guys playing it.

All we can say is thank you!

You guys made all the months we spent working on this game after work completely worth it. Just by the joy we can get by watching you playing it.

We're still working really hard on the game, and we've already added a ton of new content. 

It would be really nice if you guys played our game again when we release new updates.

We'd also love to see more of your gameplay videos!

If you guys are interested, we have a Discord server where we'll post updates and gameplay content, including your so more people can see it. 

Hopefully, it can also help your amazing channel grow. If you join, we'll be happy to offer you free Steam keys for the game as a thank-you for your support.

All the best to you guys, and we'll let you know when the next update is ready!

Thanks again! 💖

Thanks for the feedback, super helpful! :)
I'll check your game's update and if I find something I'll let you know!

Hi, thanks for the feedback!  

Played your game too, and here are some points:
- I've clicked two time in a row for accident and lost one dialogue ;-;

- The characters have some white dots around them, you probrably can fix this with photoshop

- It would be nice to have so sfx to be more immerse in the history, now we can only hear the music and the loop for some of them is not perfect

- The characters could wear different clother or don't hold their tools when they are not working, kinda of weird having a hammer on hand when waking up hahah

- Musics are really good for setting up the mood

- Story is interesting, but choises didn't seend to affect it too mutch.

Thanks again, and let me know if you ever update your game.

Thank you very much for the feedback and the video! It was super helpful! 

I've played your game too. It's such a nice and addictive game! Hopefully, my bad gameplay will help you too, haha.

Thank you! 💖

I'll check your update today!

Thank you!  

Thank you so much for your feedback! 
If you're interested in a free copy of the game on Steam, just join us on Discord and tag me.


As for your game, I really liked the idea and thought it was really funny!

Unfortunately, I was having some issues with it. The visuals were flickering all the time as things moved around in the desktop version. I did play the web version as well, and it was much better!

It really makes you want to become a professional beggar, haha.

Collecting coins and items wasn't very clear to me. Even when I caught them, they would bounce away, and I could never be sure whether I had actually collected them or not. It was much easier to collect things from the ground, but the coins seemed to disappear all the time.

I loved the NPC interactions and the visuals. Everything in the game looks amazing!


(^ things were like this in desktop)

If it helps, here's my desktop setup: I have two monitors with different refresh rates, 180hz and 60hz.


Thanks again for your support, and good luck with your game!

If you fix the desktop issue, let me know! I'll definitely want to try it again!

Thank you so much for the feedback and support! 

If you're interested, join our Discord server! We're giving away free Steam keys for the game as a reward for reaching the dragon!

Perfect!

I'll share this with the team, and we'll definitely improve the game based on your feedback.

Thank you so much! 💖

Please join our Discord server, and I'll give you a free copy of the game as a reward! 🙂

Hi, thank you for the really detailed explanation.

I sure do want to see your full report! 

Yeah, maybe the flip would be great to maintain. Because the movement is too fast now, I could not notice it flipping the first time. After I notice it in the jump, the next attempts were easier ,

Hi,

I've played your game, and I think the idea is really cool. Swapping between the mask powers is a really nice mechanic.

The only thing that bothered me a little was that sometimes I just wanted to use the same powers again, but every time I entered a new room, I had to reselect them.

Also, the movement feels really fast sometimes. I'm not new to games like this, but it would be nice to have a small window to react during fast jumps. For example, when jumping from one wall to another with the rose, the character automatically rotates, which makes it harder if I'm trying to control the movement myself. Also, when I reach another wall, it feels like I immediately start falling, while the attack itself takes a small amount of time to execute. This sometimes causes me to miss the jump.

Maybe you could add a small apex/fall window where the player has a little more time to react and perform the correct jump again. I think that could make the movement feel more responsive without making it too easy.

I'll play the game some more and give you more feedback later if I find anything else interesting.

Overall, it's a really fun game!

I also have a game that I'd love to get some feedback on, if you're interested in helping me out too. The name is Dungeon Chess, and you can find it here.

Thanks! 💖

Feel free to give me any feedback 🙂

(2 edits)

Hello, 

I recentlly launched a alpha version of a project I've been working for a while now.

That's the first time I'm lauching a game on my on, I don't have the best knowlage in how to gather good feedback.

That's why I'm here asking if you guys want to playtest my demo, and in return I'll play test yours too if you have one.

I need to know if the game is easy to understand, if its too hard to play or if there's any bug or issues with it.

But any feedback is valid.

My game already have a Steam page, and if you're interested I can give you a key to play when it realeses.

Please, take a look in the game (DUNGEON CHESS): https://gersonbello.itch.io/dungeon-chess

If you have any questions about it or just want me to review your game too, just reply it here.

(Edit)

A new update is available! Check out all the details: https://higherdreams.itch.io/dungeon-chess/devlog/1637863/big-update-dices-spell...

Thank you for the help!


(4 edits)

A BIG UPDATE!

  • NEW FEATURES
  • NEW CARDS
  • NEW PERKS
  • NEW WAYS TO PLAY

We are really thankful for all the support and feedback we've received from the community. 

During the past few weeks, we've worked really hard to improve the game and bring to life many of the features that were still missing from the first build and will be included in the final game.

New Turn System

  • Every character now gets their own turn to strategize.
  • Characters can have different Speed values. Faster units can attack more times before slower ones.
  • Players can now preview each unit's upcoming actions by clicking on them, making it easier to plan their next move.
  • No more confusion about whose turn it is. You can clearly see the current unit and the units coming next.

New Defense System

  • All units now have a base Defense value. When rolling the dice, the number required to deal 100% damage and apply effects must be higher than the target's Defense. Otherwise, the attack deals only 50% damage with no additional effects.
  • Every square of distance from the target adds +1 to its total Defense, making ranged attacks harder to land and giving melee attacks a stronger purpose in certain situations.
  • Cards can be used to increase Defense for several turns.

New Dice System

  • Dice rolls can now receive extra points.
  • Every character has a Luck stat that gives them a chance to gain 1–5 extra points on dice rolls.
  • New cards can add extra points to the current turn's dice roll.
  • Dice rolls can now go above 20, allowing for incredibly powerful attacks.
  • Dice can now be parried to cancel an enemy's critical hit or prevent a missed attack.
  • Some cards can now require a dice roll to apply their effects, meaning the strength of the effect can vary depending on the roll.

New Cards

  • Revive: Allies now become ghosts after dying and can be brought back to life with 1–100 HP.
  • Extra Dice: Gain 1–6 extra points on your next dice roll.
  • Treasure Hunter: Killing an enemy grants +5 Gold.
  • Explosive Barrel: Spawns an explosive barrel that can explode and deal area damage.
  • Lucky: Gives you a 75% chance to gain 1–5 extra points on dice rolls.
  • Extra Defense: Increases your Defense.

New Wave Indicator

  • A new indicator on the right side of the screen shows the current wave and upcoming waves, all the way to the boss of each level.

New Localization

The game is now localized into multiple languages:

English, Spanish, Japanese, Portuguese, French, and Italian.

Fixes & More

  • Starting cards no longer repeat and can now be selected together.
  • The Buy Card button no longer spends Gold when a card isn't available.
  • The mouse button can now be used to parry dice rolls.
  • Removed Froggo's friendly fire.
  • Added a Swap Attack button to make opening the attack menu easier.
  • Added a new knockback effect: knocked-back enemies can push other enemies and can be attacked by allies.
  • Added a card reward after each wave, making it easier to obtain and use cards.
  • Added a prop system to spawn objects during waves, such as explosive barrels.
  • Added a death action that allows enemies to perform one final attack when they die.
  • Added a new options menu with language and sound settings.
  • Added new perks
  • Fixed grid colors during selection and interactions with grid slots.
  • Fixed the Tentacle perk. Allies can now spawn tentacles as well.
  • Fixed AI movement. Enemies are now more aggressive.

Play Now: https://higherdreams.itch.io/dungeon-chess

Play it NOW, no download required: https://gersonbello.itch.io/dungeon-chess

Dungeon Chess is a turn-based strategy game with roguelike elements where the setting simulates a chessboard.

How To Play:

Use mouse to navigate.

Select your cards and place them on the board.

Press the “Start Game!” button to begin.

Enemies will appear in waves, so be ready to fight!

When it is your turn, your units will be highlighted. 

Select a unit to see its movement range, then choose where you want it to move.

Red indicates where you can attack, other slots are for moving. If your moving slot has a red icon inside it means you can do both. 

Enemies and allies can block your movement.

After you finish moving your units, the enemy’s turn will begin automatically. 

You can also end your turn early by clicking the “End Turn” button.

Every movement requires energy points.

Some skills can request more than one point to be used.

You can check your character energy by selecting it and checking the energy UI on the bottom left corner.

Every character is unique and has different skills.

Select the same character a second time to open the skill menu. 

There, you can read what each attack does and switch between attacks when other options are available.

Defeat enemies to earn coins and strengthen your team.

Click the “Buy Card” button to purchase new cards if you have enought coins.

 A random selection of cards will appear for you to choose from.

Your cards are stored in the inventory at the bottom of the screen. You begin with a limited number of card slots, and every card has a different effect—so choose carefully!

In the current version, the game ends when you defeat the Ogre boss, who appears after approximately 10–15 waves.

Make sure to see our Steam page and check out our Discord server.

Thank you for your support, and have fun! 

Leave any feedback here to help development! 🙂

Game Demo: https://gersonbello.itch.io/dungeon-chess

Steam Page: https://store.steampowered.com/app/4369440/Dungeon_Chess/ 

Discord Server: https://discord.com/invite/x9kHw5QWgk

Dungeon Chess is a turn-based strategy game with roguelike elements where the setting simulates a chessboard.

PLEASE ADD THE GAME TO YOUR STEAM'S WITSHLIST AND JOIN OUR DISCORD SERVER!

THANK YOU FOR YOUR SUPPORT!

(1 edit)

Steam Page: https://store.steampowered.com/app/4369440/Dungeon_Chess/

Discord Server: https://discord.com/invite/x9kHw5QWgk 

Leave any feedback you want, we'll adress all for the next launch.

Thank you for playing! 🙂