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2019 is the year I became a proper indie game developer [Year PostMortem]

A topic by Tim Krief created Dec 31, 2019 Views: 417 Replies: 2
Viewing posts 1 to 3
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Hello everyone, it's been a crazy year and I wanted to take a moment to make a review of the last 12 months. Especially here on itch.io where I created 3 more games and met plenty of new people during various game-jams. I'm still amazed about how great the community and the spirit are on this website and I'm truly happy to start 2020 as an indie game dev and to be able to make even more and better stuff for you all.

But it wasn't like this at the beginning of the year, far from it! I was a student lacking time for side projects, then I had to go through a 6 months long internship and finally I had some time to make games again for you! Next, I graduated as an engineer and I had to make the decision to decline various offers, in order to become a full time indie game dev instead. It was a hard decision to make and I had to make it despite my surroundings opinions about it. If you have a dream and you know it's for the best for all, then go for it, at least try, or you'll regret it. This choice couldn't have been possible if it wasn't with you all, with the support I feel here, the kind comments, the following, and the cheering. Thanks for itch.io for being such an amazing place, thanks for the opensource community for giving amazing tools such as godot, krita, gimp, blender and more and finally thanks for you for reading this post. Have an amazing new year!

(If you like gifs more than paragraphs, I have a 2019 rewind thread here that took me hours to put together and that you might enjoy. I can't put 20 fluid gifs here, there's a 3mb limit)

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Have a great year, and we wish you the best of luck!

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Congratulations, congratulations!