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Create your own 3D models and 2D sprites! · By Kenney

Exporting issue

A topic by alchaun created Dec 27, 2019 Views: 634 Replies: 19
Viewing posts 1 to 5
(1 edit)

After making and saving this and similar models using included and custom assets the export breaks.  Sorry I don't know much about these types of things to give more detail.  I included images to demonstrate.

If more detail is needed please let me know what I can provide.

I've tried exporting in multiple files types and they all open like this in Blender as well. 

That looks like a problem indeed, have you tried exporting without merging the blocks?

I have. I tried to export without merging and with textures, without merging and without textures, and with merging and with textures. Sadly, I've gotten the same results.  I am going to start peeling away my custom blocks and see if I can link it to something specific that causes the problem.  Thanks for the reply, I love this tool and the assets!!

If you could send over the .model file you've saved, and the custom blocks, I can help you find the problem.

I wasn't able to find anything definitive on my end but I may have not troubleshot properly.  Where should I send the files to?

No problem at all, I'll be able to check the files to see if there's anything strange in there. Feel free to send the files over to mail@kenney.nl

I can only fix this bug if I receive the files, please send them to me :(

Very sorry I've been out of state for a family emergency. I'll try to send them asap.

Hey, I'm sorry to hear about your family emergency - hope everything is okay! Did you have time to send over the file yet?

Hi there. I tried to send it in an e-mail as a link to google drive. I'm not sure how best to send over everything due to file size limitations.  

Yeah that's totally fine!

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exporting spacecraft.model in 1.3 as fbx does not import into blender. ASCII fbx files are not supported. Importing using assimp produces something similar to the post above.

Sorry since the release of 2.0 the support for anything below has stopped.

The format is ASCII in 2.0 as well.

Happy to report this issue has been fixed in version 2.0 preview-1d (released or soon to be released)!

Awesome! I was just about to report this :) Exporting as .obj and using it in Godot, it worked fine when the model was small, but when I made it bigger, next time I received this.

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Could you send over your .model file to https://kenney.nl/support just to confirm I actually fixed the issue? Thanks!

Yes, I'll send it to you now.

Yay, I look forward to the release.