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How do I setup a page for a game in development?

A topic by teainastorm created Dec 20, 2019 Views: 1,287 Replies: 5
Viewing posts 1 to 3
(1 edit)

Before I ask my question - you guys are the best. Love itch.io so much!

So ... ok. I want to start writing devlogs on itch, and get a newsletter service going, to build a small community around my new game.

Problem is - the game is in quite early stage of development and there is no prototype either. I want to refrain from making a game page, since I've read it's better to wait for a propoer launch. If I ONLY write devlogs, then people won't be able to add the game to their collection (since the game page doesn't exist).

How do I solve this?

Thanks a lot for your time!

If it's a Ren'PY or Unity game, I know of a server on discord that might be interested...

It's a UE4 game. My question was that  I want people to be able to add the game to their collection. Should I fully launch the game page or keep it restricted? I read that launching an in-progress game page is not recommended.

It's not here, as people might lose interest over time while anticipating a complete game.

Admin (1 edit) (+1)

I recommend creating a game page and writing devlogs. You can add files to the page when you’re ready and make a “Major update” post to announce that the game is now available.

Where did you read that launching an in-progress game page is not recommended? We have plenty of pages like that. The sooner you create a page the sooner you can start getting followers and having people add the project to their collections.

Wow! Leaf himself. Thank you VERY VERY much for all the work you've done for developers and gamers. And for having such a morally strong vision about how to sell games. You and this platform are one of the reasons I've started learning to make games. Very happy to be here.


I have launched my in-progress-game page and will start writing devlogs. Thank you for the 'major update' post idea - I had not thought of that. That's it, I have no further queries.


For reference, I'd read about not launching a page to public if the game is not published, as an advice or suggestion on the refinery page. Saying that it is better to launch a fully polished game and keep the work-in-progress bits in closed testing etc. I think I took it too seriously or misinterpreted it.


Thanks again!

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