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Create your own 3D models and 2D sprites! · By Kenney

UV Maps/Lighting is still broken when importing into Unreal Engine

A topic by DomDom3333 created Dec 17, 2019 Views: 356 Replies: 3
Viewing posts 1 to 2
(1 edit)

When importing models into Unreal Engine and building the lighting with it, the entire thing flickers and flashes. Lighting on it is completly broken with some surfaces being completely different colors than it should be and others being completely unlit/Black. This appears to be the same issue that was present in the old 1.3 Version. I don't know why this happens but it doesn't seem to matter how i export it or import it, it still happens.


Was waiting for a long time for 2.0 in hope that this gets fixed. Hopefully it does get fixed.

I'm sorry you're still having this issue, Unreal isn't a priority at the moment but we'll look into it.

  • What version of Unreal are you using?
  • What file format are you exporting from Asset Forge? Are you merging blocks?
  • What are the steps to reproduce the bug?

Thats unfortunate to hear. Was really hoping i could finally use this software. Other than the lighting issiue (and maybe the scaling), it works great and id really like to use it to build my game.

  • Currently im using version 4.21.2. The problem has been present since i first bought this software back at the start of 2018. Since then the versions of UE4 changed but the problem persisted. 
  • I tried it in FBX and OBJ with  merged blocks since the individual pieces aren't easy to assemble in UE4.
  • Honestly it doesn't seem to matter how i export it and import it, the same results appear so:
  1. Make model (in my case, a castle)
  2. export as OBJ or FBX with textures (or without) and with merging
  3. import into Unreal engine with textures (or without)
  4. Place object and build lighting 
  5. Especially observe areas where blocks would overlap and areas that would be in shadow. 

Sorry that i cant give more detailed steps. I haven't figured out what causes it exactly since i cant get it to work right no matter how i do it so i cant find what might be the root of the issue. If you have specific questions or things that you would like me to test, just say so and i can try it out.

Thanks Dom! Give me a couple of days to do some tests in Unreal Engine, the goal would be to have a proper preset for use in Unreal Engine - I don't use Unreal myself so it might take me a bit longer to get this working. Thanks for the report though.