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Hakuen Studio Platform Events for RPG Maker MZ

Turn events into platforms that the player can walk/jump over it! · By Hakuen Studio

Above player

A topic by Bahero created 17 days ago Views: 32 Replies: 8
Viewing posts 1 to 3

Hey Hakuen,

Got an issue where I try to change a Normal Platform from below character to above character as a priority so I can walk under the platform, however it doesn't seem to like it.

Any ideas?

Developer

Hi there!

It indeed will not work. As stated on the help file, all platforms have these settings fixed, so they can work properly:

Creating Platforms
A platform is just a regular event with special effects.
There are three types of platforms: Normal, Fall, and Carry.
All Platform events have these settings, regardless of the event page settings:
- Through = true
- Frequency Speed = 5 (Highest)
- Priority type = below the player

By default, platform need to be on hole tiles, defined by region or terrain ids, so they can work. Changing their priority to be above player, and make the player walk below a platform, means that the player will walk on a hole tile, which also cannot happen.

Can you try explain to me why do you want that, so we can try to find a workaround?

Apologies for the wait.

As you can see i'm trying to tightrope over the big black abyss, which is why I need the platform... however there is also a path trailing underneath it. 

I have 2 solutions in mind:
1) I use visustella to morph the event, and basically switch out the ropes when i'm not on them.
2)Similar to Visustella plugins, would we be able to use comments as well as notetags to set up platforms? That way I can just use self-switches

Developer

Understood. You may be able to use my Character Manager plugin, and change the z index of the player or the rope dynamically when the player is about to pass below the rope.

But also, if the rope is above a tile that the player can pass, then, you don't need for that specifically rope event to be a platform. That rope event can be a regular event. If there is a tile below it, means that the player will never fall there. So you can also remove the region/terrain tag for that specific tile coordinate.

Yeah I'm however being annoying and will be implementing a balancing mechanic while walking over the rope so the player can fall. :)

I will be testing out using the visustella event switch during my stream tomorrow, so will see how that goes :) Otherwise I will have another think. :)

Developer

Maybe you can find a way to instead of using a tile below the rope, you can use an event with a tile image. So everytime the player is on the rope, you can set that event to be through = true. When the player is not, you can set that event to be through = false. Don't know, maybe that can work. Good luck :)

I do plan to make this plugin more flexible on future updates.

Sadly Visustella event move core Morph Event doesn't effect the notetag of the event, just the image and page. :(

(+1)

So my workaround is basically what you said, created an event and then have it teleport to the same spot and then make the platform event invisible. when walking under it.

Pretty nasty fix, but it works :P

Developer

At least it works! Most important stuff on game dev haha!

I hope I can manage to make things more flexible on the next update.