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Creating a "paid update" for a game/application

A topic by Patrick Hein created Dec 12, 2019 Views: 669 Replies: 2
Viewing posts 1 to 3

Hello,

i wonder if it is possible to create an update for that my customers have to pay. The reason is that I am working on a big update for my application, so that it will be version jump from 1.x to 2.0. I would like to give the customers who have paid in the last 30 days free access to the new version and all other customers need to buy the new version.

Is this somehow possible on itch.io? I know that this works on the Unity Asset Store for example.

Admin

We don’t really have a good solution for this. Can you describe in more detail how it works in the Unity Asset store (or link me to an example project so I can take a closer look)?

The only approach I can think of for here is to create a brand new product page for the new update, and put the old one in “Restricted” mode to hide it. Then you can generate download keys for those buyers that have purchased in the last 30 days.

Thanks

Thanks for your reply.
Here is a link which describes the process for the Asset Store: https://support.unity3d.com/hc/en-us/articles/208468576-How-do-I-create-upgrades-for-my-assets-

It might be not as relevant for games, but for apps/applications it would be quite a good feature on itch.io to have.

I am considering going a different way for my specific project now. But there I also have a question before I can do that. My plan is to upload a new a file to the same project and change the price to be more expensive, so that I have two differently priced files in this project. Will the users buying over the "Widget" be able to choose which file they want to buy, or do they have to type in the amount by themselves to unlock the more expensive file? It would be no problem if they get access to both files if they pay for more expensive file. But it should be as easy as possible, because most of my payments are done via the Popup/Widget.

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