For me it seem to work again, looks like itch.io had done a server migration or something similar. At least this is what was written in some other forum threads here. I dont know why WE didn't get an answer in this thread so.... :/
Patrick Hein
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If i do a request to the serverside API i get the following error:
{"errors":["invalid api version: expected 1"],"details":"The API endpoint you tried to access is not available on version of the API you requested "}
The request I use is this one:
https://itch.io/api/1/KEY/game/GAME_ID/download_keys
Has the serverside API changed?
Thanks for your reply.
Here is a link which describes the process for the Asset Store: https://support.unity3d.com/hc/en-us/articles/208468576-How-do-I-create-upgrades-for-my-assets-
It might be not as relevant for games, but for apps/applications it would be quite a good feature on itch.io to have.
I am considering going a different way for my specific project now. But there I also have a question before I can do that. My plan is to upload a new a file to the same project and change the price to be more expensive, so that I have two differently priced files in this project. Will the users buying over the "Widget" be able to choose which file they want to buy, or do they have to type in the amount by themselves to unlock the more expensive file? It would be no problem if they get access to both files if they pay for more expensive file. But it should be as easy as possible, because most of my payments are done via the Popup/Widget.
Hello,
i wonder if it is possible to create an update for that my customers have to pay. The reason is that I am working on a big update for my application, so that it will be version jump from 1.x to 2.0. I would like to give the customers who have paid in the last 30 days free access to the new version and all other customers need to buy the new version.
Is this somehow possible on itch.io? I know that this works on the Unity Asset Store for example.