
After a malevolent cult enjoyed a continueing growth of popularity, it became a threat to all people who did not share their philosophy. In 1845, the cult had taken control by force over several city districts or even whole villages throughout Great Britain. Now, a priest is declared to sneak into one of those reprobated cities to finish a task, that multiple people had failed accomplishing before. That´s were our story begins...
- Gameplay: ~ horror ~ exploration ~ survival horror
- Setting: ~ streets of london ~ 19th century ~ cultists ~ Victorian era ~ demonic creature
- Related Topics: ~ Slenderman-like ~ Lovecraftian ~ Amnesia-like ~ Jack the Ripper
Game Page: https://nekros-arts.itch.io/grime-gaslight
Videos: https://www.youtube.com/channel/UCBgS6cpA7PEqWh3GxT4zwSg
Learn more: https://www.facebook.com/Grime-Gaslight-108775443893339
The main problem was how to populate the city. Won´t it kill the players fear if he would meet persons from time to time? Not to mention the effort of modelling, texturing and animating characters. But what if there was a reason that you don´t meet any human being? Maybe nobody dares to step outside due to a danger which is also threatening the player? Maybe a murderer... Well, this would have been a Jack the Ripper copy. How about a monster or demonic entity? Cool so far, but why is it here and what does it want? That was the point where I started doing some research. 19th-century London had a huge problem with gangs, controlling even whole city districts sometimes. Could there be a mystical cult instead that decided to take control over a city and released a demonic creature? It´s just made-up fantasy but would fit well. The people were not as religious as you would expect. Poverty and lack of perspective made many turn away from the church these times. 

A river is a great point of orientation for a level which still is supposed to be "maze-like". Don´t make it too easy for the player.
Even small height differences in the terrain made the city more plausible.
rRoute of the streets. Those who are not are not curved, have obsticals like trees, barricades or burning piles of wood to cut the view distance.