Thank you for Blastaway and well done! Trying the Windows .zip. I have 3 USB joysticks correctly installed on Windows 10 1909 (all digital - Amiga/arcade type) but none of them works.
Thanks. They are simple joystick/gamepads (8-direction arcade stick and a few buttons). No analog shaft/control etc. and no Competition Pro. Two of them are connected via 9-pin (Atari-type) to USB adapters. The third has a direct USB cable. They have no configuration options. I can only see them in the "Setup USB game controllers" section where simple test/calibration settings are available. I cannot really change anything there.
I tried disconnecting them, and restart Blastaway with only one connected but nothing changed. Perhaps the installer version might give a better "integration" with Windows, or I'd get the same result?
Calibration settings? Can you show me a screenshot or a video of the calibration process, please?
The installer doesn't have any bearing here. For a joystick/joypad to work, this is what has to happen:
Unfortunately, I don't have any control over the above, as the Blastaway program sees only what reported by the SDL library.
I'm sure 1 and 2 apply. About 3-4, have no idea. They work normally under emulators like MAME or WinUAE. They don't really need calibration, although one of them might require it every once in a while. Here's a video:
Thanks a lot for the video! From what I see, it looks like the system treats your device as if it were analogue: in fact, a digital device doesn't need calibration at all (each direction is either on or off, so all that's needed is 4 bits) and your test/calibration program assigns an 8 bit value to each axis (0 = left/up; 128 = center; 255 = right/down).
If it's OK with you, tomorrow I'll send you a test program that will show us how the joystick is reported to the game. Can you contact me by email, please?
Sent you an email. I thought so too about calibration but as mentioned, every once in a while at least one of these joysticks "loses it" and stops working. Re-calibrating makes it work again. The 're-calibration' process of course is just moving the stick into all 8 directions and pressing a button. I agree it shouldn't be necessary but I'm guessing the USB conversion/emulation is dodgy, since these aren't really "native" USB devices.
Email received, thanks. I'll answer as soon as possible. In the meanwhile, my guess is...
The chain is like this:
joystick -> OS <-> SDL ->Blastaway
The problem probably lies in the fact that something in the joystick -> OS part (I'd say the default OS drivers) make the joysticks look as if they were analogue. As a consequence, SDL and then Blastaway are told that the joystick are analogue.
Found a nice workaround: JoyToKey. It allows game controllers to emulate keyboard input (or mouse), so it was easy to assign the keys Blastaway uses to my joysticks. It recognised all my 3 USB devices. Well worth the $7 asking price.
So... I can now finally start playing Blastaway!
It's been a while, but thanks for the update! I can confirm the issue is solved, for my joysticks at least.
Please note these are proper arcade sticks and VERY recommended for this kind of game. Definitively not console-type gamepads, thumbsticks, D-pads and whatnot. Couple of examples (not the ones I'm using):
More available. 😉
Thanks for the feedback! Glad to hear that the problem is solved :)
Never doubted you had proper joysticks: it's Windows that treats them as analogue devices! For clarity: the sticks of joysticks are digital devices and, from a software point of view, are equivalent to D-pads; however, at times, Windows reports them as analogue thumbsticks! In fact, the solution I adopted was to accept and handle also analogue input as if it were digital. In short, the game now features a workaround to a Windows issue.