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For everybody's convenience, I'm posting the result of a little investigation.
itchtoplay kindly ran a test program I gave him to check how the joysticks were reported to Blastaway. The resulting report was this:

number of devices found: 3
device: 0
 analogue axes: 2
 digital hats: 0
 balls: 0
 buttons: 3
 not suitable
device: 1
 analogue axes: 2
 digital hats: 0
 balls: 0
 buttons: 8
 not suitable
device: 2
 analogue axes: 2
 digital hats: 0
 balls: 0
 buttons: 10
 not suitable

Basically, SDL reports that the shaft of the joysticks is analog, not digital, which explains why they aren't suitable to Blastaway. As discussed in the previous post, the problem originates somewhere between the joysticks and the OS (given that they are treated as analog in the system settings).

Should anyone experience the same problem, I can only suggest to check if the joysticks or the OS offer a way to switch from analog to digital.

Found a nice workaround: JoyToKey.  It allows game controllers to emulate keyboard input (or mouse), so it was easy to assign the keys Blastaway uses to my joysticks. It recognised all my 3 USB devices. Well worth the $7 asking price.

Alternatives: Xpadder (couldn't find a test version so I didn't try it) and InputMapper (seemed a bit complicated so I didn't try it).

So... I can now finally start playing Blastaway!

Great to hear you've found a solution! Thanks for having shared it!

Have fun!