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(1 edit)

I have prepared a test executable of Blastaway that tries to solve the problem of D-pads being seen as analogue devices - it simply accepts also joypads that are reported to have only thumbsticks and has some additional code to handle also analogue input.

Could you try it out and let me know, please? The executable can be downloaded from https://www.retream.com/_temporary/Blastaway.zip and simply needs to be put in the game's folder.

EDIT: forget about the test executable and download the updated game, instead ;)

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It's been a while, but thanks for the update! I can confirm the issue is solved, for my joysticks at least.

Please note these are proper arcade sticks and VERY recommended for this kind of game. Definitively not console-type gamepads, thumbsticks, D-pads and whatnot. Couple of examples (not the ones I'm using):

https://www.immortaljoysticks.co.uk/
https://monsterjoysticks.com/

More available.  😉

Thanks for the feedback! Glad to hear that the problem is solved :)

Never doubted you had proper joysticks: it's Windows that treats them as analogue devices! For clarity: the sticks of joysticks are digital devices and, from a software point of view, are equivalent to D-pads; however, at times, Windows reports them as analogue thumbsticks! In fact, the solution I adopted was to accept and handle also analogue input as if it were digital. In short, the game now features a workaround to a Windows issue.