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Increasing game difficulty

A topic by BotNick33 created 15 days ago Views: 395 Replies: 9
Viewing posts 1 to 4

I suggest adding a hardcore mode or, at the very least, removing the ability to use the casino with save/load options, as well as removing cheat commands from the console. So that players can immerse themselves in the game and earn money independently. Because in difficult situations, there's always the option to use cheating methods. This breaks the immersion of the game.

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its still your choice to cheat bro

Players are free to create and follow their own challenge rules, and many community members already do so.
Examples include No-Sex Run, Streaming-Only Run, No-Stock-Market Run, Work-Only Run, Fishing-Only Run, and more.

At this time, the developers have no plans to add an official “Challenge Mode” or “Hardcore Mode.”
The main reason is that the community already engages in self-imposed challenge runs, and this approach offers players full flexibility.
If you ask the developers or the moderation team on Discord, you will likely receive the same answer.

Regarding the in-game economy:
The team is currently working on balancing money-making methods, as income has been too easy, especially with the Stock Market still being OP even after recent nerfs.

Future updates aim to make progression more balanced and encourage players to focus more on Contracts through Streaming, rather than relying almost entirely on the Stock Market.

(1 edit) (+1)

gv.weeklyRent, Essa variável aumenta o valor do aluguel, fiz testes e funciona.

It is also possible to make the hunger, Stamina decrease faster. 

Ooh... Interesting...
You should be the first person to create a mod for the game to make it harder.
But not now thought, since the 0.95 will be released soon~

(1 edit) (+1)

The codes remained the same, they are even better actually. Sheep has applied a new library to the game, so now you can use emoge (I don't know which ones, plus the new library) 

It is still possible to use old mods. Now we also have access to most of the bg(missionaryview), and possible to edit other backgrounds. The moon is also more optimized.

Uhh... I don't understand the part where you said, "Sheep has applied a new library to the game, so now you can use emoge".
Can you explain to me what " emoge " is?

(2 edits) (+1)

I don't know the right name for it. Basically that's it ® >^¦¶ ◇ ▲ ▼ ■ □ ► ◄ ● ○ » « ⚗ ⚙ ⚠ ☢ ☣ ⌗ ⌁ ⌬ ⌕


Much more... Unity already comes with a package, but you can expand the library 🤪😜🫴🫰🫳


I use it a lot to craft consumables and now that I've used it to craft parts, at least I try. I'm still learning the program and there is always something new that can improve the code... I found out (Uncoupling) today and I'm trying to apply, it separates the engine from the editable ones, it looks good to me.* require*

Ahhh~! I see.
Thank you for the explanation.


New knowledge acquired. 
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I started learning programming 1 month ago, so I could be wrong about this subject. So far, I've only been able to finalize two really useful codes. For now, I'm struggling to decide what I should try to do first: personality module or rooms. In the end, we can no longer decide; I'm studying the codes of 95.14, member creation... clothes. I took a look at hair creation only to give up.