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Justin Player

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A member registered 4 days ago

Recent community posts

Thank you for answering your questions here, give me great ideas for modifications... Really great, I'm still looking for other variables, maybe one day I can put at least some of these ideas into practice. I feel that often the game is unnatural, small adjustments are needed for a more enjoyable experience. Lately I have ventured deeper into this world and I realize the depth of it. (We still need some extra freedom in the codes)

(1 edit)

It wasn't as hard as I thought... The code is 

1922 x 1200

Below animation code... Still to other variables that I'm testing, many limitations... Fortunately you can improvise with what you have. Still need to find all the codes in Lu and its 30 thousand 

TextureOverriderManager.RoomManager.SetSprite(item0.GetUniqueGuid(), "/Room/GhostBackground", catSpriteReference000)

--Wait for 0.1 seconds

coroutine.yield(ModUtilities.WaitForSeconds(0.1))

TextureOverriderManager.RoomManager.SetSprite(item0.GetUniqueGuid(), "/Room/GhostBackground", catSpriteReference001)

--Wait for 0.1 seconds

coroutine.yield(ModUtilities.WaitForSeconds(0.1))

TextureOverriderManager.RoomManager.SetSprite(item0.GetUniqueGuid(), "/Room/GhostBackground", catSpriteReference002)

--Wait for 0.1 seconds

coroutine.yield(ModUtilities.WaitForSeconds(0.1))

TextureOverriderManager.RoomManager.SetSprite(item0.GetUniqueGuid(), "/Room/GhostBackground", catSpriteReference003)

--Wait for 0.1 seconds

coroutine.yield(ModUtilities.WaitForSeconds(0.1))

TextureOverriderManager.RoomManager.SetSprite(item0.GetUniqueGuid(), "/Room/GhostBackground", catSpriteReference004)

--Wait for 0.1 seconds

coroutine.yield(ModUtilities.WaitForSeconds(0.1))

(1 edit)

Does anyone here know the variable of the death grip effect?, I've been looking for days and I just can't find it, unfortunately I can't get the codes of the consumable items (I don't know if it's possible), I tried the advanced mode and the data is empty. If someone had other variables it would help a lot, I'm still looking for mathematical variables to can creates animations inside the room, windows, Pc, desk. 

I'm new to creating mod's, so any information is welcome. 

--

============

             MC

gv.Health: 

gv.Stamina: 

gv.satiation: 

gv.MentalHealth: 

gv.casinoTokens: 

gv.money: 

--------------------------

gv.remainingCum: 

gv.maxCum: 

gv.??? 

===========================

             BOT

gv.sympathy: 

gv.mood: 

gv.lust: 

gv.longing: 

gv.inteligence: 

gv.??? 

=========

gv.timeset

gv.math

=====================================

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