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(1 edit) (+1)

gv.weeklyRent, Essa variável aumenta o valor do aluguel, fiz testes e funciona.

It is also possible to make the hunger, Stamina decrease faster. 

Ooh... Interesting...
You should be the first person to create a mod for the game to make it harder.
But not now thought, since the 0.95 will be released soon~

(1 edit) (+1)

The codes remained the same, they are even better actually. Sheep has applied a new library to the game, so now you can use emoge (I don't know which ones, plus the new library) 

It is still possible to use old mods. Now we also have access to most of the bg(missionaryview), and possible to edit other backgrounds. The moon is also more optimized.

Uhh... I don't understand the part where you said, "Sheep has applied a new library to the game, so now you can use emoge".
Can you explain to me what " emoge " is?

(2 edits) (+1)

I don't know the right name for it. Basically that's it ® >^¦¶ ◇ ▲ ▼ ■ □ ► ◄ ● ○ » « ⚗ ⚙ ⚠ ☢ ☣ ⌗ ⌁ ⌬ ⌕


Much more... Unity already comes with a package, but you can expand the library 🤪😜🫴🫰🫳


I use it a lot to craft consumables and now that I've used it to craft parts, at least I try. I'm still learning the program and there is always something new that can improve the code... I found out (Uncoupling) today and I'm trying to apply, it separates the engine from the editable ones, it looks good to me.* require*

Ahhh~! I see.
Thank you for the explanation.


New knowledge acquired. 
(+1)

I started learning programming 1 month ago, so I could be wrong about this subject. So far, I've only been able to finalize two really useful codes. For now, I'm struggling to decide what I should try to do first: personality module or rooms. In the end, we can no longer decide; I'm studying the codes of 95.14, member creation... clothes. I took a look at hair creation only to give up.