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Revenot - Under Development

Revenot is an adventure RPG game with procedurally generated maps and items, under development. · By Beorgames

Feedback - V 0.12

A topic by LockNESS Media Production created 94 days ago Views: 21 Replies: 1
Viewing posts 1 to 2

I too have watched this production on Instagram, and am super excited to see how things grow from here.    Since I'm not sure what your top priorities are for your next revisions, here is just a list of what I experienced.


I couldn't get the native Instagram link, nor a browser (Chrome) to download the game file.  I ended up having to use the Drive link (I think yesterday) via my own Drive app.  Actual install on my S9+ (OS 9) went without issues.  


The title screen didn't scale to fit the screen, leaving a blank bar on the left only (landscape) and noticeably cropped the top of the text.  The "Exit" button does not terminate the app.


Load times were impressively fast, even for world generation.  The only drawback was that the tips on the loading screens were not up long enough to read them in their entirety.  


I love the colors, the low-poly renders, and the random world generation.   I think the UI is simple and clear.  (I think the static joystick was a really good idea) Overall I think the buttons and menus may be a tad small though.  I found myself struggling to read the menus and was missing everything except the joystick quite a bit.


The only gameplay thing I noticed was in regard to mele and magic.   More of a question really.  I was curious about the hit/save rates because it seemed like my mele hit percentage was disproportionately low.  I think I only managed to dispatch 2 skeletons max in one life...after much running and waiting for things to regenerate.


All in all, I really like this game, and want to see where it goes.  Let me know what your production priorities are and I'll make sure to test those more heavily. 


-Marcus 

LockNESS Media Productions 

Developer

Wow! That was some awesome feedback!!! 

Well, I'll try to answer point by point.

For the download, I don't know why it doesn't work sometimes here on itch, but thanks for getting from the drive.

The tittle is a fixed image, I've to find a way to scale it yet, but it's in my to-do list, also the exit button, that I actually forgot to implement...

Thanks for the fast load, I'll also remove the ads on the next update, so it should give a little more time to read the information during the loads.

Also for the UI I've to find a way to scale it to the screen, I've noticed that some buttons are quite small.

About the hit rate, it's sadly unbalanced yet, I'm also trying to find a way to balance it better, for now the calculations are pretty simple, it takes the hit rate * by random % between 70 and 130 and does the same to the Dodge, if hit rate is higher than Dodge it hits. For the damage it applies the same calculations for the Physical damage, reducing the defense. Only for the magic that there's some more fancy calculations, that I made recently and I don't remember, lol..

For now I'm thinking of creating the structure of the game, I'm adjusting all thanks to feedbacks like yours, just want to make something playable and enjoyable right now. 

I'll develop the story later, once the structure is good enough.

On future updates I'll also implement different landscapes and the possibility to change the size of the generated map.

I'm very glad you liked it! I'll post the next update on Instagram, I'm hoping to do it before the end of October.

Thanks again for the help!