Thanks a lot, I'll check if I can fix those :P
Beorgames
Creator of
Recent community posts
Wow! Such an amazing feedback!! Thanks a lot :O
We're currently working on system to allow players switching the turrets, to make unlocking turrets and slots two separate things. We hope that this will give players a bit more chance to customize the game to their style :D
I'll add your feedback to our pipeline, thanks again!
Sure, when I click to move it seems like it takes a fraction of a second for the character start moving. This becomes more apparent when the player moves horizontally for some time and let go the button, because players can see the character moving for a brief time without any button pressed.
I'm playing with a keyboard, so it's a bit weird, it should stop immediately after I release the button. Same thing for the dash, it looks like there's a small delay.
Maybe it's related to the animation or you're adding up the input and reducing it in multiple frames instead of setting it to zero.
Cool, let me know when the new update comes out.
For the UI, I think placing things closer to each other would make it better, for example, leave only the settings button on the top right, and the rest put together in the other menu.
Also, make all the buttons the same size, no matter the text to give it a more standard look.
Thanks for your reply.
Changing the controls helped, but it's still too much :P
I recommend automating some stuff, like:
if there's not reason to NOT grind, make sure player grinds automatically.
Make shots either never miss the target, to to keep shooting all the time, without pressing the key, or, at least, allow the player to hold the shooting button.
Ideally, speed up and down would also be automatic, but this might change too much the game














