I have a few questions to ask you guys about limitations. When thinking of quick/small game ideas do you like to set limits on yourself to see how creative you can be, or to see how much fun you can get out of a really basic idea? Stuff like limited colour palettes, window sizes and how long you take to build the prototype?
Do limitations also help you to stay motivated through either challenge or simplicity? Basically does making something really small motivate you? Or does the idea of challenge with these limitations motivate you? Are limitations also a good idea?
Thank you for your time and I hope to hear what you guys think!
- Caleb (LebbyFoxx)