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Improving developer page

A topic by RATASOFTWARE.INC created 5 days ago Views: 57 Replies: 2
Viewing posts 1 to 4

Hi everyone!

I’m currently thinking how to improve my itch.io developer page, and I’d really love some advice from people with more experience on the platform.

I already have my game page set up, but I feel like my main developer/profile page could do a much better job at:

  • Catching attention at first glance
  • Communicating the tone and identity of my games
  • Making visitors want to explore my projects and follow me

I’m especially interested in tips about things like:

Visual design

  • Banner/header images: size, style, do’s and don’ts
  • Background colors vs. default theme
  • How much is too much when it comes to custom CSS?

Structure & content

  • What information should be immediately visible?
  • Is it better to keep it minimal, or more personal and descriptive?
  • Do you usually highlight a “main project” or let all games share the spotlight?

Branding & personality

  • How do you convey a consistent mood or genre across your page?
  • Do short dev descriptions or “about me” sections actually help?
  • Any good examples of developer pages you think are especially well done?

I’m aiming for a page that feels welcoming, atmospheric, and professional, without being overwhelming or cluttered. If you’ve experimented with different layouts, visuals, or approaches and learned something along the way, I’d really appreciate hearing about it

Thanks a lot in advance! 😁

Moderator moved this topic to Get Feedback
Moderator

(moved to the right category)

The correct link to your developer page.

It looks good, but the pictures are dark on a black background. They tend to disappear. I'd suggest you play around with placing borders around the images (your game icons) so they stand out more from the black background. Alternatively, try lighter background colours to contrast with your dark images.

The information you have there is sufficient. If you have your own website, you could add that.

At this point it seems you only have two projects / games, so how you sort them is immaterial.