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A stylish first-person roguelite with a focus on blazingly fast movement. 路 By
Oh yeah, that is definitely lower than anything we鈥檝e tested so far/what we鈥檙e aiming for. But interesting that the tutorial ran so much better. We are still having some shader compilation problems, especially in the main level. So it might get better after staying some time. But probably that's not the problem here. I assume you didn鈥檛 change the backdrop quality in the settings? You can also try to turn down the render scale a bit. But it might be more of a memory issue on your device.
For reference, I got to test this build on a steam deck today, and there it ran quite well in most areas.
I pretty much turned everything down and the render scale didn't help that much weirdly, I didn't see whether the CPU or GPU was maxed out which is mb, but it definitely wasn't a memory issue.
Also the steam deck does have some pretty good hardware.
Edit: I tried to get back in the game to measure what it was stressing but all 3 times (2 from main menu, 1 after the tutorial) crashed, one of them even crashed my computer, it might be a GPU issue in that case.
I don't really know why I expected to run a shader heavy game 馃槄 Sorry!