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Not sure how performant the game is designed to be and what its minimum req are, but I might as well report that the fps was alright in the tutorial, but dipped to 3 FPS after I launched in the first level.

This is obviously the reason I said not sure, since my comp is quite weak.

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Oh yeah, that is definitely lower than anything we’ve tested so far/what we’re aiming for. But interesting that the tutorial ran so much better. We are still having some shader compilation problems, especially in the main level. So it might get better after staying some time. But probably that's not the problem here. I assume you didn’t change the backdrop quality in the settings? You can also try to turn down the render scale a bit. But it might be more of a memory issue on your device.

For reference, I got to test this build on a steam deck today, and there it ran quite well in most areas.

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I pretty much turned everything down and the render scale didn't help that much weirdly, I didn't see whether the CPU or GPU was maxed out which is mb, but it definitely wasn't a memory issue.
Also the steam deck does have some pretty good hardware.

Edit: I tried to get back in the game to measure what it was stressing but all 3 times (2 from main menu, 1 after the tutorial) crashed, one of them even crashed my computer, it might be a GPU issue in that case.
I don't really know why I expected to run a shader heavy game 😅 Sorry!

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Oh wow, I don't think we got it to crash a computer yet, hahaha. But thank you for testing!