Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Axu

An open-world graphical roguelike. Still in development. · By Cynapse

No save files to load.

A topic by Tiroq created Oct 12, 2019 Views: 553 Replies: 6
Viewing posts 1 to 2
(2 edits)

I just downloaded the latest version today and after I save a game and go to the load screnn all it shows is "New Text" and no save files to load. A little help? 64 bit version. 

1 day later...

And the 32 bit version. Hello?

(1 edit)

Sorry for the delay. Busy times these days.

Try deleting your save games, and let me know if that fixes it.

Edit: Pushed out a couple patches to remedy some issues. Hopefully the latest fixes your issue by itself.

Hopefully these will help. Whatever you did. Did not work. Thanks for getting back to me. I just beat Zorbus and am looking forward to really putting some time in with this game. D.

Also...

Mono path[0] = 'C:/Users/dave/Documents/AAA 111 GAMES/aaa111 AXU NEW/Axu_Data/Managed'
Mono config path = 'C:/Users/dave/Documents/AAA 111 GAMES/aaa111 AXU NEW/MonoBleedingEdge/etc'
PlayerConnection initialized from C:/Users/dave/Documents/AAA 111 GAMES/aaa111 AXU NEW/Axu_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55068
Multi-casting "[IP] 192.168.0.4 [Port] 55068 [Flags] 2 [Guid] 808091174 [EditorId] 183312486 [Version] 1048832 [Id] WindowsPlayer(Dave) [Debug] 0 [PackageName] WindowsPlayer" to [225.0.0.222:54997]...
Started listening to [0.0.0.0:55068]
PlayerConnection already initialized - listening to [0.0.0.0:55068]
Initialize engine version: 2018.4.3f1 (8a9509a5aff9)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: AMD Radeon HD 8550G (ID=0x990d)
    Vendor:   (null)
    VRAM:     736 MB
    Driver:   15.200.1065.0
Begin MonoManager ReloadAssembly
- Completed reload, in  2.322 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 1.152000 ms
FormatException: String was not recognized as a valid DateTime.
  at System.DateTimeParse.ParseExact (System.String s, System.String format, System.Globalization.DateTimeFormatInfo dtfi, System.Globalization.DateTimeStyles style) [0x0002a] in <d7ac571ca2d04b2f981d0d886fa067cf>:0 
  at System.DateTime.ParseExact (System.String s, System.String format, System.IFormatProvider provider) [0x00008] in <d7ac571ca2d04b2f981d0d886fa067cf>:0 
  at LoadSaveMenu+<>c.<SetupButtons>b__6_0 (LoadSaveMenu+SaveGameObject o) [0x00000] in C:\Users\mritc\Documents\Axu\Axu\Assets\Scripts\UI\LoadSaveMenu.cs:32 
  at (wrapper delegate-invoke) System.Func`2[LoadSaveMenu+SaveGameObject,System.DateTime].invoke_TResult_T(LoadSaveMenu/SaveGameObject)
  at System.Linq.EnumerableSorter`2[TElement,TKey].ComputeKeys (TElement[] elements, System.Int32 count) [0x00010] in <1b13ba6391c74847bbc3eddc86df7eee>:0 
  at System.Linq.EnumerableSorter`1[TElement].ComputeMap (TElement[] elements, System.Int32 count) [0x00000] in <1b13ba6391c74847bbc3eddc86df7eee>:0 
  at System.Linq.EnumerableSorter`1[TElement].Sort (TElement[] elements, System.Int32 count) [0x00000] in <1b13ba6391c74847bbc3eddc86df7eee>:0 
  at System.Linq.OrderedEnumerable`1[TElement].SortedMap (System.Linq.Buffer`1[TElement] buffer) [0x00006] in <1b13ba6391c74847bbc3eddc86df7eee>:0 
  at System.Linq.OrderedEnumerable`1[TElement].ToList () [0x0001f] in <1b13ba6391c74847bbc3eddc86df7eee>:0 
  at System.Linq.Enumerable.ToList[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x0001f] in <1b13ba6391c74847bbc3eddc86df7eee>:0 
  at LoadSaveMenu.SetupButtons () [0x00049] in C:\Users\mritc\Documents\Axu\Axu\Assets\Scripts\UI\LoadSaveMenu.cs:32 
  at MainMenu.Continue () [0x0001f] in C:\Users\mritc\Documents\Axu\Axu\Assets\Scripts\Utilities\Managers\MainMenu.cs:157 
  at MainMenuPanel.ContinuePressed () [0x00001] in C:\Users\mritc\Documents\Axu\Axu\Assets\Scripts\UI\MainMenuPanel.cs:53 
  at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <4b072c28d0804e3e8741f43de2d5aec4>:0 
  at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <4b072c28d0804e3e8741f43de2d5aec4>:0 
  at UnityEngine.UI.Button.Press () [0x0002d] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:66 
  at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00012] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:108 
  at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00073] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:265)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:613)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:510)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:490)
UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:254)
UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:377)
 
(Filename: <d7ac571ca2d04b2f981d0d886fa067cf> Line: 0)

This one has been reported previously. I thought I solved it earlier, but apparently some countries have issues with date/time formats. I've put out another hotfix to (hopefully) remedy the problem.