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Mono path[0] = 'C:/Users/dave/Documents/AAA 111 GAMES/aaa111 AXU NEW/Axu_Data/Managed'
Mono config path = 'C:/Users/dave/Documents/AAA 111 GAMES/aaa111 AXU NEW/MonoBleedingEdge/etc'
PlayerConnection initialized from C:/Users/dave/Documents/AAA 111 GAMES/aaa111 AXU NEW/Axu_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55068
Multi-casting "[IP] 192.168.0.4 [Port] 55068 [Flags] 2 [Guid] 808091174 [EditorId] 183312486 [Version] 1048832 [Id] WindowsPlayer(Dave) [Debug] 0 [PackageName] WindowsPlayer" to [225.0.0.222:54997]...
Started listening to [0.0.0.0:55068]
PlayerConnection already initialized - listening to [0.0.0.0:55068]
Initialize engine version: 2018.4.3f1 (8a9509a5aff9)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: AMD Radeon HD 8550G (ID=0x990d)
    Vendor:   (null)
    VRAM:     736 MB
    Driver:   15.200.1065.0
Begin MonoManager ReloadAssembly
- Completed reload, in  2.322 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 1.152000 ms
FormatException: String was not recognized as a valid DateTime.
  at System.DateTimeParse.ParseExact (System.String s, System.String format, System.Globalization.DateTimeFormatInfo dtfi, System.Globalization.DateTimeStyles style) [0x0002a] in <d7ac571ca2d04b2f981d0d886fa067cf>:0 
  at System.DateTime.ParseExact (System.String s, System.String format, System.IFormatProvider provider) [0x00008] in <d7ac571ca2d04b2f981d0d886fa067cf>:0 
  at LoadSaveMenu+<>c.<SetupButtons>b__6_0 (LoadSaveMenu+SaveGameObject o) [0x00000] in C:\Users\mritc\Documents\Axu\Axu\Assets\Scripts\UI\LoadSaveMenu.cs:32 
  at (wrapper delegate-invoke) System.Func`2[LoadSaveMenu+SaveGameObject,System.DateTime].invoke_TResult_T(LoadSaveMenu/SaveGameObject)
  at System.Linq.EnumerableSorter`2[TElement,TKey].ComputeKeys (TElement[] elements, System.Int32 count) [0x00010] in <1b13ba6391c74847bbc3eddc86df7eee>:0 
  at System.Linq.EnumerableSorter`1[TElement].ComputeMap (TElement[] elements, System.Int32 count) [0x00000] in <1b13ba6391c74847bbc3eddc86df7eee>:0 
  at System.Linq.EnumerableSorter`1[TElement].Sort (TElement[] elements, System.Int32 count) [0x00000] in <1b13ba6391c74847bbc3eddc86df7eee>:0 
  at System.Linq.OrderedEnumerable`1[TElement].SortedMap (System.Linq.Buffer`1[TElement] buffer) [0x00006] in <1b13ba6391c74847bbc3eddc86df7eee>:0 
  at System.Linq.OrderedEnumerable`1[TElement].ToList () [0x0001f] in <1b13ba6391c74847bbc3eddc86df7eee>:0 
  at System.Linq.Enumerable.ToList[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x0001f] in <1b13ba6391c74847bbc3eddc86df7eee>:0 
  at LoadSaveMenu.SetupButtons () [0x00049] in C:\Users\mritc\Documents\Axu\Axu\Assets\Scripts\UI\LoadSaveMenu.cs:32 
  at MainMenu.Continue () [0x0001f] in C:\Users\mritc\Documents\Axu\Axu\Assets\Scripts\Utilities\Managers\MainMenu.cs:157 
  at MainMenuPanel.ContinuePressed () [0x00001] in C:\Users\mritc\Documents\Axu\Axu\Assets\Scripts\UI\MainMenuPanel.cs:53 
  at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <4b072c28d0804e3e8741f43de2d5aec4>:0 
  at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <4b072c28d0804e3e8741f43de2d5aec4>:0 
  at UnityEngine.UI.Button.Press () [0x0002d] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:66 
  at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00012] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:108 
  at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00073] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:265)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:613)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:510)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:490)
UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:254)
UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:377)
 
(Filename: <d7ac571ca2d04b2f981d0d886fa067cf> Line: 0)

This one has been reported previously. I thought I solved it earlier, but apparently some countries have issues with date/time formats. I've put out another hotfix to (hopefully) remedy the problem.