Hi everyone!
I’m currently working on a narrative-driven game where the player can lose in four different ways:
- Depression
- Fear
- Injuries
- Madness
Each of these stats can be accumulated up to 5 points. If any of them reaches 5, the player loses the game.
My question is about balancing:
How would you balance the events that increase these values versus the events or objects that reduce them?
For example, when it comes to madness: how many events or items that reduce madness would you include compared to those that increase it, so the game doesn’t feel too easy or too punishing?
Would a 50/50 ratio make sense? Or would you lean towards something like 60/40, scarcity-based healing, contextual recovery, etc?
I’d love to hear how you would approach this from a design perspective.
Thanks in advance for your insights!😘