Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Dead World Heroes - An RTS-Action in a zombie setting

A topic by craftsmangames created Sep 29, 2019 Views: 432 Replies: 2
Viewing posts 1 to 2

AN RTS-ACTION GAME IN A ZOMBIE SETTING 

Were your team strong enough to survive? As practitioners each and every one of us should strive to be ordinary, if not extraordinary heroes. There is a group of ordinary people like you... Keep them alive now.

FEATURES

This list is far from complete:

  • Lead your heroes across the post apocalyptic world full of zombie hordes and secrets. 
  • Help your heroes survive under the conditions of this crazy world and rescue civilians. 
  • Each mission requires new tactics and actions to achieve victory.
  • Heroes protect themselves, but only if you don't move them. 
  • You can also intervene in battles, each hero has unique skills, such as rifle, shotgun, crowbar, shield, molotov cocktail, grenade, etc. 
  • You can find power ups
  • You can get pets and perks who help you in the fight
  • In cars and crates you can find ammunition, bandages, open as much as possible.
  • Game control is simple, just tap on the hero and drag your finger wherever you want to go with it. 
  • You can control multiple heroes at once, you can select them all with double tap. 
  • If the whole team is selected, the same way, by dragging the hero, the others will follow.
  • You have to complete unique missions as you explore the world. 
  • Be careful, search the cars and and beware of the darkness...

DEMO CONTAINS

Project is in active development so the demo available only for Android and there may be bugs.  The current version contains the following:

  • 3 heroes
  • 7 missions
  • 3 power ups
  • 3 perks
  • Provides about 1-2 hour of gaming experience

UPCOMING PLANS

I am a solo developer and I have been developing and loving the game for 2 years. Now I had to leave the existing framework (haxe), and I've been porting to Unity for 2 months. 

There will be a lot of new features in full version. The most exciting things I work on:

  • Unity version
  • Better lights and much more beautiful and scary nights
  • Bigger world with more maps
  • More missions
  • Brighter graphics and better effects
  • More badass heroes and new enemies
  • Even more brutal weapons
  • Arena and daily missions
  • Collectible and sellable junks and power ups
  • Smoother gameplay and 50-60 fps on low end devices
  • PC version (!)

You can also follow us on several other platforms.

(+1)

Your art looks great!

Porting a game seems like a really scary task, is there anything you've learned by doing it?

(+1)

Thanks!

First of all, sorry for my poor english. I don't speak english very well. Yes this is really a big task, mainly because I have "won" the task myself so far when Google started to require game developers to upload an API28 and 64-bit version of the app:) Since then (with haxeflixel 4.4.0), the game has serious performance issues on android. I've decided to leave the haxe framework and port it to Unity. 

I am lucky that I have built the previous code in haxe that kind of logic and with standard game design patterns so that it is not difficult to translate it into unity. There are some code snippets that I can use all in one. The porting progress is also helped by the fact that you do not have to produce graphics or logic, just implement it. The whole process gives me the opportunity to refactor my work and improve the game. What also slows down the work is that Unity has its own features. Because of this, for each game element you transpose, I have to think about whether there is a simpler or more effective solution in Unity.  

Finally, it is a positive element that I decided to make a PC version as a result of all this. I trust that this work will benefit the whole game. By the way, I have a blog post about how to get started. I try to report regularly on progress.