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Your art looks great!

Porting a game seems like a really scary task, is there anything you've learned by doing it?

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Thanks!

First of all, sorry for my poor english. I don't speak english very well. Yes this is really a big task, mainly because I have "won" the task myself so far when Google started to require game developers to upload an API28 and 64-bit version of the app:) Since then (with haxeflixel 4.4.0), the game has serious performance issues on android. I've decided to leave the haxe framework and port it to Unity. 

I am lucky that I have built the previous code in haxe that kind of logic and with standard game design patterns so that it is not difficult to translate it into unity. There are some code snippets that I can use all in one. The porting progress is also helped by the fact that you do not have to produce graphics or logic, just implement it. The whole process gives me the opportunity to refactor my work and improve the game. What also slows down the work is that Unity has its own features. Because of this, for each game element you transpose, I have to think about whether there is a simpler or more effective solution in Unity.  

Finally, it is a positive element that I decided to make a PC version as a result of all this. I trust that this work will benefit the whole game. By the way, I have a blog post about how to get started. I try to report regularly on progress.