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Sand: A Superfluous Game

An open world, base-building, adventure survival game with quirky humor and Llamas!​ · By Voided Pixels Studio

Night Time

A topic by Acltalls created Sep 26, 2019 Views: 193 Replies: 2
Viewing posts 1 to 2
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Basically i'm wondering what's up with the night. You can skip straight to the sunrise in the morning after only 30 minutes of in game time waiting and if you have enough batteries then your power will last that long and then in the morning you're completely fine. So the reason I have created this is simply so that you could possibly think about making nighttime much tougher or making it have a reason other than you have no power. I know you're doing a lot so this is just for the future after other stuff is dealt with.  My idea for the nighttime is that you could make it so that the raids come then and not at 5 to 8 minute intervals so that there will be an actual reson to have the nighttime and give a reason for having lights throughout the base. You could make it so that you can still sleep through the night but the make it a numbers game where depending on how strong your guards are will dictate how well they defend while you sleep and whether or not you lose resources and also have your base damaged in some way, but if you decide to wait the night out and help against the raid then your chances increase and your guards do better but you can't choose to sleep after your done with the raid because you could make it so that as the night progresses the raid becomes stronger and they sort of attack in waves and as the days go on the raids get harder and harder. I believe this would definitely make the game more about survival than it currently is. Also a good idea if you agree could be to make it so that while you have multiple bases you'll get attacked at only one of them and you'll have to travel to that base to help defend it, but when you get more and more bases the number of bases that get attacked at night will increase and you'll have to choose between which base to help so that this will force you to create defenses for every base and not just focus on one base. Also while i'm at it I wanted to tell you that I noticed a problem with rifles where they won't shoot indoors and they'll like hit the floor or something like that. And the rifles also can't hurt livestock but the pistol and shotgun can. There is a lot here so just reply to bits and pieces, all of it at once, or none of it. It's up to you. I just thought that you could make the nighttime more eventful and if you add limitations to how much players can build in each base it will force them to either have fewer bases and not as much production while also  not having to worry about defending as much or they have a lot of bases and have to worry about defending. Also real quick just wanted to say that it would be awesome if you could make it so that bases would still produce whatever they produce while you're gone and ya know not at that specific base and get rid of the crates and barrels increasing how much you can personally hold and instead make it so that each base has its own storage and make it so that you can only carry a small amount with you between each base , but you can set up caravans of your people or robots to move the items between your bases and move the stuff to the base you want it to go to. Also to fix the problem with people running into your character and just stopping so that you can change their job you could make it so that when you ring the bell everyone gathers and then it shows a list just like the build menu and you can sort through each person in that menu and pick their jobs and whatnot through that, but make it so that you can start doing it after a few seconds or something so that you don't have to wait for a ll of your people to show up. Another way you could do it is make it to where that desk you have where its just for decoration you could instead make it so that you click E on it and that will access a menu of all of your people and their jobs. You could also do the same with your resources so that you can click on the desk to see how many resources you have and what the production of all of your others bases are. Thank you for reading this. I know it is a lot so I really appreciate it.

Developer

All good Ideas. I like the idea of the bell being a place to switch and view the jobs. I am planning to have a desk item to assign max and min item amounts for the market booths and the resource manager job. I've also thought about having resources created over time based when you are away. I haven't really figured out a good way yet though. I suppose for each item I load in when I apply the 'time away' I could calculate if it would have grown to maturity and harvest it then.

Thank you. I know you're currently working on a lot with the game as well as handling real life so these are all just to help along the way when you have the chance of course