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All good Ideas. I like the idea of the bell being a place to switch and view the jobs. I am planning to have a desk item to assign max and min item amounts for the market booths and the resource manager job. I've also thought about having resources created over time based when you are away. I haven't really figured out a good way yet though. I suppose for each item I load in when I apply the 'time away' I could calculate if it would have grown to maturity and harvest it then.

Thank you. I know you're currently working on a lot with the game as well as handling real life so these are all just to help along the way when you have the chance of course